@openhps/core
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Open Hybrid Positioning System - Core component
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JavaScript
import { Vector3 } from '../math/Vector3.js';
import { BufferAttribute } from './BufferAttribute.js';
import { denormalize, normalize } from '../math/MathUtils.js';
const _vector = /*@__PURE__*/new Vector3();
/**
* An alternative version of a buffer attribute with interleaved data. Interleaved
* attributes share a common interleaved data storage ({@link InterleavedBuffer}) and refer with
* different offsets into the buffer.
*/
class InterleavedBufferAttribute {
/**
* Constructs a new interleaved buffer attribute.
*
* @param {InterleavedBuffer} interleavedBuffer - The buffer holding the interleaved data.
* @param {number} itemSize - The item size.
* @param {number} offset - The attribute offset into the buffer.
* @param {boolean} [normalized=false] - Whether the data are normalized or not.
*/
constructor(interleavedBuffer, itemSize, offset, normalized = false) {
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isInterleavedBufferAttribute = true;
/**
* The name of the buffer attribute.
*
* @type {string}
*/
this.name = '';
/**
* The buffer holding the interleaved data.
*
* @type {InterleavedBuffer}
*/
this.data = interleavedBuffer;
/**
* The item size, see {@link BufferAttribute#itemSize}.
*
* @type {number}
*/
this.itemSize = itemSize;
/**
* The attribute offset into the buffer.
*
* @type {number}
*/
this.offset = offset;
/**
* Whether the data are normalized or not, see {@link BufferAttribute#normalized}
*
* @type {InterleavedBuffer}
*/
this.normalized = normalized;
}
/**
* The item count of this buffer attribute.
*
* @type {number}
* @readonly
*/
get count() {
return this.data.count;
}
/**
* The array holding the interleaved buffer attribute data.
*
* @type {TypedArray}
*/
get array() {
return this.data.array;
}
/**
* Flag to indicate that this attribute has changed and should be re-sent to
* the GPU. Set this to `true` when you modify the value of the array.
*
* @type {number}
* @default false
* @param {boolean} value
*/
set needsUpdate(value) {
this.data.needsUpdate = value;
}
/**
* Applies the given 4x4 matrix to the given attribute. Only works with
* item size `3`.
*
* @param {Matrix4} m - The matrix to apply.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
applyMatrix4(m) {
for (let i = 0, l = this.data.count; i < l; i++) {
_vector.fromBufferAttribute(this, i);
_vector.applyMatrix4(m);
this.setXYZ(i, _vector.x, _vector.y, _vector.z);
}
return this;
}
/**
* Applies the given 3x3 normal matrix to the given attribute. Only works with
* item size `3`.
*
* @param {Matrix3} m - The normal matrix to apply.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
applyNormalMatrix(m) {
for (let i = 0, l = this.count; i < l; i++) {
_vector.fromBufferAttribute(this, i);
_vector.applyNormalMatrix(m);
this.setXYZ(i, _vector.x, _vector.y, _vector.z);
}
return this;
}
/**
* Applies the given 4x4 matrix to the given attribute. Only works with
* item size `3` and with direction vectors.
*
* @param {Matrix4} m - The matrix to apply.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
transformDirection(m) {
for (let i = 0, l = this.count; i < l; i++) {
_vector.fromBufferAttribute(this, i);
_vector.transformDirection(m);
this.setXYZ(i, _vector.x, _vector.y, _vector.z);
}
return this;
}
/**
* Returns the given component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} component - The component index.
* @return {number} The returned value.
*/
getComponent(index, component) {
let value = this.array[index * this.data.stride + this.offset + component];
if (this.normalized) value = denormalize(value, this.array);
return value;
}
/**
* Sets the given value to the given component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} component - The component index.
* @param {number} value - The value to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setComponent(index, component, value) {
if (this.normalized) value = normalize(value, this.array);
this.data.array[index * this.data.stride + this.offset + component] = value;
return this;
}
/**
* Sets the x component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} x - The value to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setX(index, x) {
if (this.normalized) x = normalize(x, this.array);
this.data.array[index * this.data.stride + this.offset] = x;
return this;
}
/**
* Sets the y component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} y - The value to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setY(index, y) {
if (this.normalized) y = normalize(y, this.array);
this.data.array[index * this.data.stride + this.offset + 1] = y;
return this;
}
/**
* Sets the z component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} z - The value to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setZ(index, z) {
if (this.normalized) z = normalize(z, this.array);
this.data.array[index * this.data.stride + this.offset + 2] = z;
return this;
}
/**
* Sets the w component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} w - The value to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setW(index, w) {
if (this.normalized) w = normalize(w, this.array);
this.data.array[index * this.data.stride + this.offset + 3] = w;
return this;
}
/**
* Returns the x component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @return {number} The x component.
*/
getX(index) {
let x = this.data.array[index * this.data.stride + this.offset];
if (this.normalized) x = denormalize(x, this.array);
return x;
}
/**
* Returns the y component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @return {number} The y component.
*/
getY(index) {
let y = this.data.array[index * this.data.stride + this.offset + 1];
if (this.normalized) y = denormalize(y, this.array);
return y;
}
/**
* Returns the z component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @return {number} The z component.
*/
getZ(index) {
let z = this.data.array[index * this.data.stride + this.offset + 2];
if (this.normalized) z = denormalize(z, this.array);
return z;
}
/**
* Returns the w component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @return {number} The w component.
*/
getW(index) {
let w = this.data.array[index * this.data.stride + this.offset + 3];
if (this.normalized) w = denormalize(w, this.array);
return w;
}
/**
* Sets the x and y component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} x - The value for the x component to set.
* @param {number} y - The value for the y component to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setXY(index, x, y) {
index = index * this.data.stride + this.offset;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
}
this.data.array[index + 0] = x;
this.data.array[index + 1] = y;
return this;
}
/**
* Sets the x, y and z component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} x - The value for the x component to set.
* @param {number} y - The value for the y component to set.
* @param {number} z - The value for the z component to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setXYZ(index, x, y, z) {
index = index * this.data.stride + this.offset;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
z = normalize(z, this.array);
}
this.data.array[index + 0] = x;
this.data.array[index + 1] = y;
this.data.array[index + 2] = z;
return this;
}
/**
* Sets the x, y, z and w component of the vector at the given index.
*
* @param {number} index - The index into the buffer attribute.
* @param {number} x - The value for the x component to set.
* @param {number} y - The value for the y component to set.
* @param {number} z - The value for the z component to set.
* @param {number} w - The value for the w component to set.
* @return {InterleavedBufferAttribute} A reference to this instance.
*/
setXYZW(index, x, y, z, w) {
index = index * this.data.stride + this.offset;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
z = normalize(z, this.array);
w = normalize(w, this.array);
}
this.data.array[index + 0] = x;
this.data.array[index + 1] = y;
this.data.array[index + 2] = z;
this.data.array[index + 3] = w;
return this;
}
/**
* Returns a new buffer attribute with copied values from this instance.
*
* If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.
*
* @param {Object} [data] - An object with interleaved buffers that allows to retain the interleaved property.
* @return {BufferAttribute|InterleavedBufferAttribute} A clone of this instance.
*/
clone(data) {
if (data === undefined) {
console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.');
const array = [];
for (let i = 0; i < this.count; i++) {
const index = i * this.data.stride + this.offset;
for (let j = 0; j < this.itemSize; j++) {
array.push(this.data.array[index + j]);
}
}
return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized);
} else {
if (data.interleavedBuffers === undefined) {
data.interleavedBuffers = {};
}
if (data.interleavedBuffers[this.data.uuid] === undefined) {
data.interleavedBuffers[this.data.uuid] = this.data.clone(data);
}
return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized);
}
}
/**
* Serializes the buffer attribute into JSON.
*
* If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.
*
* @param {Object} [data] - An optional value holding meta information about the serialization.
* @return {Object} A JSON object representing the serialized buffer attribute.
*/
toJSON(data) {
if (data === undefined) {
console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.');
const array = [];
for (let i = 0; i < this.count; i++) {
const index = i * this.data.stride + this.offset;
for (let j = 0; j < this.itemSize; j++) {
array.push(this.data.array[index + j]);
}
}
// de-interleave data and save it as an ordinary buffer attribute for now
return {
itemSize: this.itemSize,
type: this.array.constructor.name,
array: array,
normalized: this.normalized
};
} else {
// save as true interleaved attribute
if (data.interleavedBuffers === undefined) {
data.interleavedBuffers = {};
}
if (data.interleavedBuffers[this.data.uuid] === undefined) {
data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data);
}
return {
isInterleavedBufferAttribute: true,
itemSize: this.itemSize,
data: this.data.uuid,
offset: this.offset,
normalized: this.normalized
};
}
}
}
export { InterleavedBufferAttribute };