@openhps/core
Version:
Open Hybrid Positioning System - Core component
83 lines (78 loc) • 1.96 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.ShadowMaterial = void 0;
var _Material = require("./Material.js");
var _Color = require("../math/Color.js");
/**
* This material can receive shadows, but otherwise is completely transparent.
*
* ```js
* const geometry = new THREE.PlaneGeometry( 2000, 2000 );
* geometry.rotateX( - Math.PI / 2 );
*
* const material = new THREE.ShadowMaterial();
* material.opacity = 0.2;
*
* const plane = new THREE.Mesh( geometry, material );
* plane.position.y = -200;
* plane.receiveShadow = true;
* scene.add( plane );
* ```
*
* @augments Material
*/
class ShadowMaterial extends _Material.Material {
/**
* Constructs a new shadow material.
*
* @param {Object} [parameters] - An object with one or more properties
* defining the material's appearance. Any property of the material
* (including any property from inherited materials) can be passed
* in here. Color values can be passed any type of value accepted
* by {@link Color#set}.
*/
constructor(parameters) {
super();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isShadowMaterial = true;
this.type = 'ShadowMaterial';
/**
* Color of the material.
*
* @type {Color}
* @default (0,0,0)
*/
this.color = new _Color.Color(0x000000);
/**
* Overwritten since shadow materials are transparent
* by default.
*
* @type {boolean}
* @default true
*/
this.transparent = true;
/**
* Whether the material is affected by fog or not.
*
* @type {boolean}
* @default true
*/
this.fog = true;
this.setValues(parameters);
}
copy(source) {
super.copy(source);
this.color.copy(source.color);
this.fog = source.fog;
return this;
}
}
exports.ShadowMaterial = ShadowMaterial;