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@openhps/core

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Open Hybrid Positioning System - Core component

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ObjectLoader = void 0; var _constants = require("../constants.js"); var _InstancedBufferAttribute = require("../core/InstancedBufferAttribute.js"); var _Color = require("../math/Color.js"); var _Object3D = require("../core/Object3D.js"); var _Group = require("../objects/Group.js"); var _InstancedMesh = require("../objects/InstancedMesh.js"); var _BatchedMesh = require("../objects/BatchedMesh.js"); var _Sprite = require("../objects/Sprite.js"); var _Points = require("../objects/Points.js"); var _Line = require("../objects/Line.js"); var _LineLoop = require("../objects/LineLoop.js"); var _LineSegments = require("../objects/LineSegments.js"); var _LOD = require("../objects/LOD.js"); var _Mesh = require("../objects/Mesh.js"); var _SkinnedMesh = require("../objects/SkinnedMesh.js"); var _Bone = require("../objects/Bone.js"); var _Skeleton = require("../objects/Skeleton.js"); var _Shape = require("../extras/core/Shape.js"); var _Fog = require("../scenes/Fog.js"); var _FogExp = require("../scenes/FogExp2.js"); var _HemisphereLight = require("../lights/HemisphereLight.js"); var _SpotLight = require("../lights/SpotLight.js"); var _PointLight = require("../lights/PointLight.js"); var _DirectionalLight = require("../lights/DirectionalLight.js"); var _AmbientLight = require("../lights/AmbientLight.js"); var _RectAreaLight = require("../lights/RectAreaLight.js"); var _LightProbe = require("../lights/LightProbe.js"); var _OrthographicCamera = require("../cameras/OrthographicCamera.js"); var _PerspectiveCamera = require("../cameras/PerspectiveCamera.js"); var _Scene = require("../scenes/Scene.js"); var _CubeTexture = require("../textures/CubeTexture.js"); var _Texture = require("../textures/Texture.js"); var _Source = require("../textures/Source.js"); var _DataTexture = require("../textures/DataTexture.js"); var _ImageLoader = require("./ImageLoader.js"); var _LoadingManager = require("./LoadingManager.js"); var _AnimationClip = require("../animation/AnimationClip.js"); var _MaterialLoader = require("./MaterialLoader.js"); var _LoaderUtils = require("./LoaderUtils.js"); var _BufferGeometryLoader = require("./BufferGeometryLoader.js"); var _Loader = require("./Loader.js"); var _FileLoader = require("./FileLoader.js"); var Geometries = _interopRequireWildcard(require("../geometries/Geometries.js")); var _utils = require("../utils.js"); var _Box = require("../math/Box3.js"); var _Sphere = require("../math/Sphere.js"); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } /** * A loader for loading a JSON resource in the [JSON Object/Scene format]{@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4}. * The files are internally loaded via {@link FileLoader}. * * ```js * const loader = new THREE.ObjectLoader(); * const obj = await loader.loadAsync( 'models/json/example.json' ); * scene.add( obj ); * * // Alternatively, to parse a previously loaded JSON structure * const object = await loader.parseAsync( a_json_object ); * scene.add( object ); * ``` * * @augments Loader */ class ObjectLoader extends _Loader.Loader { /** * Constructs a new object loader. * * @param {LoadingManager} [manager] - The loading manager. */ constructor(manager) { super(manager); } /** * Starts loading from the given URL and pass the loaded 3D object to the `onLoad()` callback. * * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {function(Object3D)} onLoad - Executed when the loading process has been finished. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @param {onErrorCallback} onError - Executed when errors occur. */ load(url, onLoad, onProgress, onError) { const scope = this; const path = this.path === '' ? _LoaderUtils.LoaderUtils.extractUrlBase(url) : this.path; this.resourcePath = this.resourcePath || path; const loader = new _FileLoader.FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, function (text) { let json = null; try { json = JSON.parse(text); } catch (error) { if (onError !== undefined) onError(error); console.error('THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message); return; } const metadata = json.metadata; if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { if (onError !== undefined) onError(new Error('THREE.ObjectLoader: Can\'t load ' + url)); console.error('THREE.ObjectLoader: Can\'t load ' + url); return; } scope.parse(json, onLoad); }, onProgress, onError); } /** * Async version of {@link ObjectLoader#load}. * * @async * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @return {Promise<Object3D>} A Promise that resolves with the loaded 3D object. */ async loadAsync(url, onProgress) { const scope = this; const path = this.path === '' ? _LoaderUtils.LoaderUtils.extractUrlBase(url) : this.path; this.resourcePath = this.resourcePath || path; const loader = new _FileLoader.FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); const text = await loader.loadAsync(url, onProgress); const json = JSON.parse(text); const metadata = json.metadata; if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { throw new Error('THREE.ObjectLoader: Can\'t load ' + url); } return await scope.parseAsync(json); } /** * Parses the given JSON. This is used internally by {@link ObjectLoader#load} * but can also be used directly to parse a previously loaded JSON structure. * * @param {Object} json - The serialized 3D object. * @param {onLoad} onLoad - Executed when all resources (e.g. textures) have been fully loaded. * @return {Object3D} The parsed 3D object. */ parse(json, onLoad) { const animations = this.parseAnimations(json.animations); const shapes = this.parseShapes(json.shapes); const geometries = this.parseGeometries(json.geometries, shapes); const images = this.parseImages(json.images, function () { if (onLoad !== undefined) onLoad(object); }); const textures = this.parseTextures(json.textures, images); const materials = this.parseMaterials(json.materials, textures); const object = this.parseObject(json.object, geometries, materials, textures, animations); const skeletons = this.parseSkeletons(json.skeletons, object); this.bindSkeletons(object, skeletons); this.bindLightTargets(object); // if (onLoad !== undefined) { let hasImages = false; for (const uuid in images) { if (images[uuid].data instanceof HTMLImageElement) { hasImages = true; break; } } if (hasImages === false) onLoad(object); } return object; } /** * Async version of {@link ObjectLoader#parse}. * * @param {Object} json - The serialized 3D object. * @return {Promise<Object3D>} A Promise that resolves with the parsed 3D object. */ async parseAsync(json) { const animations = this.parseAnimations(json.animations); const shapes = this.parseShapes(json.shapes); const geometries = this.parseGeometries(json.geometries, shapes); const images = await this.parseImagesAsync(json.images); const textures = this.parseTextures(json.textures, images); const materials = this.parseMaterials(json.materials, textures); const object = this.parseObject(json.object, geometries, materials, textures, animations); const skeletons = this.parseSkeletons(json.skeletons, object); this.bindSkeletons(object, skeletons); this.bindLightTargets(object); return object; } // internals parseShapes(json) { const shapes = {}; if (json !== undefined) { for (let i = 0, l = json.length; i < l; i++) { const shape = new _Shape.Shape().fromJSON(json[i]); shapes[shape.uuid] = shape; } } return shapes; } parseSkeletons(json, object) { const skeletons = {}; const bones = {}; // generate bone lookup table object.traverse(function (child) { if (child.isBone) bones[child.uuid] = child; }); // create skeletons if (json !== undefined) { for (let i = 0, l = json.length; i < l; i++) { const skeleton = new _Skeleton.Skeleton().fromJSON(json[i], bones); skeletons[skeleton.uuid] = skeleton; } } return skeletons; } parseGeometries(json, shapes) { const geometries = {}; if (json !== undefined) { const bufferGeometryLoader = new _BufferGeometryLoader.BufferGeometryLoader(); for (let i = 0, l = json.length; i < l; i++) { let geometry; const data = json[i]; switch (data.type) { case 'BufferGeometry': case 'InstancedBufferGeometry': geometry = bufferGeometryLoader.parse(data); break; default: if (data.type in Geometries) { geometry = Geometries[data.type].fromJSON(data, shapes); } else { console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`); } } geometry.uuid = data.uuid; if (data.name !== undefined) geometry.name = data.name; if (data.userData !== undefined) geometry.userData = data.userData; geometries[data.uuid] = geometry; } } return geometries; } parseMaterials(json, textures) { const cache = {}; // MultiMaterial const materials = {}; if (json !== undefined) { const loader = new _MaterialLoader.MaterialLoader(); loader.setTextures(textures); for (let i = 0, l = json.length; i < l; i++) { const data = json[i]; if (cache[data.uuid] === undefined) { cache[data.uuid] = loader.parse(data); } materials[data.uuid] = cache[data.uuid]; } } return materials; } parseAnimations(json) { const animations = {}; if (json !== undefined) { for (let i = 0; i < json.length; i++) { const data = json[i]; const clip = _AnimationClip.AnimationClip.parse(data); animations[clip.uuid] = clip; } } return animations; } parseImages(json, onLoad) { const scope = this; const images = {}; let loader; function loadImage(url) { scope.manager.itemStart(url); return loader.load(url, function () { scope.manager.itemEnd(url); }, undefined, function () { scope.manager.itemError(url); scope.manager.itemEnd(url); }); } function deserializeImage(image) { if (typeof image === 'string') { const url = image; const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; return loadImage(path); } else { if (image.data) { return { data: (0, _utils.getTypedArray)(image.type, image.data), width: image.width, height: image.height }; } else { return null; } } } if (json !== undefined && json.length > 0) { const manager = new _LoadingManager.LoadingManager(onLoad); loader = new _ImageLoader.ImageLoader(manager); loader.setCrossOrigin(this.crossOrigin); for (let i = 0, il = json.length; i < il; i++) { const image = json[i]; const url = image.url; if (Array.isArray(url)) { // load array of images e.g CubeTexture const imageArray = []; for (let j = 0, jl = url.length; j < jl; j++) { const currentUrl = url[j]; const deserializedImage = deserializeImage(currentUrl); if (deserializedImage !== null) { if (deserializedImage instanceof HTMLImageElement) { imageArray.push(deserializedImage); } else { // special case: handle array of data textures for cube textures imageArray.push(new _DataTexture.DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); } } } images[image.uuid] = new _Source.Source(imageArray); } else { // load single image const deserializedImage = deserializeImage(image.url); images[image.uuid] = new _Source.Source(deserializedImage); } } } return images; } async parseImagesAsync(json) { const scope = this; const images = {}; let loader; async function deserializeImage(image) { if (typeof image === 'string') { const url = image; const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; return await loader.loadAsync(path); } else { if (image.data) { return { data: (0, _utils.getTypedArray)(image.type, image.data), width: image.width, height: image.height }; } else { return null; } } } if (json !== undefined && json.length > 0) { loader = new _ImageLoader.ImageLoader(this.manager); loader.setCrossOrigin(this.crossOrigin); for (let i = 0, il = json.length; i < il; i++) { const image = json[i]; const url = image.url; if (Array.isArray(url)) { // load array of images e.g CubeTexture const imageArray = []; for (let j = 0, jl = url.length; j < jl; j++) { const currentUrl = url[j]; const deserializedImage = await deserializeImage(currentUrl); if (deserializedImage !== null) { if (deserializedImage instanceof HTMLImageElement) { imageArray.push(deserializedImage); } else { // special case: handle array of data textures for cube textures imageArray.push(new _DataTexture.DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); } } } images[image.uuid] = new _Source.Source(imageArray); } else { // load single image const deserializedImage = await deserializeImage(image.url); images[image.uuid] = new _Source.Source(deserializedImage); } } } return images; } parseTextures(json, images) { function parseConstant(value, type) { if (typeof value === 'number') return value; console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value); return type[value]; } const textures = {}; if (json !== undefined) { for (let i = 0, l = json.length; i < l; i++) { const data = json[i]; if (data.image === undefined) { console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); } if (images[data.image] === undefined) { console.warn('THREE.ObjectLoader: Undefined image', data.image); } const source = images[data.image]; const image = source.data; let texture; if (Array.isArray(image)) { texture = new _CubeTexture.CubeTexture(); if (image.length === 6) texture.needsUpdate = true; } else { if (image && image.data) { texture = new _DataTexture.DataTexture(); } else { texture = new _Texture.Texture(); } if (image) texture.needsUpdate = true; // textures can have undefined image data } texture.source = source; texture.uuid = data.uuid; if (data.name !== undefined) texture.name = data.name; if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); if (data.channel !== undefined) texture.channel = data.channel; if (data.offset !== undefined) texture.offset.fromArray(data.offset); if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat); if (data.center !== undefined) texture.center.fromArray(data.center); if (data.rotation !== undefined) texture.rotation = data.rotation; if (data.wrap !== undefined) { texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); } if (data.format !== undefined) texture.format = data.format; if (data.internalFormat !== undefined) texture.internalFormat = data.internalFormat; if (data.type !== undefined) texture.type = data.type; if (data.colorSpace !== undefined) texture.colorSpace = data.colorSpace; if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy; if (data.flipY !== undefined) texture.flipY = data.flipY; if (data.generateMipmaps !== undefined) texture.generateMipmaps = data.generateMipmaps; if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha; if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment; if (data.compareFunction !== undefined) texture.compareFunction = data.compareFunction; if (data.userData !== undefined) texture.userData = data.userData; textures[data.uuid] = texture; } } return textures; } parseObject(data, geometries, materials, textures, animations) { let object; function getGeometry(name) { if (geometries[name] === undefined) { console.warn('THREE.ObjectLoader: Undefined geometry', name); } return geometries[name]; } function getMaterial(name) { if (name === undefined) return undefined; if (Array.isArray(name)) { const array = []; for (let i = 0, l = name.length; i < l; i++) { const uuid = name[i]; if (materials[uuid] === undefined) { console.warn('THREE.ObjectLoader: Undefined material', uuid); } array.push(materials[uuid]); } return array; } if (materials[name] === undefined) { console.warn('THREE.ObjectLoader: Undefined material', name); } return materials[name]; } function getTexture(uuid) { if (textures[uuid] === undefined) { console.warn('THREE.ObjectLoader: Undefined texture', uuid); } return textures[uuid]; } let geometry, material; switch (data.type) { case 'Scene': object = new _Scene.Scene(); if (data.background !== undefined) { if (Number.isInteger(data.background)) { object.background = new _Color.Color(data.background); } else { object.background = getTexture(data.background); } } if (data.environment !== undefined) { object.environment = getTexture(data.environment); } if (data.fog !== undefined) { if (data.fog.type === 'Fog') { object.fog = new _Fog.Fog(data.fog.color, data.fog.near, data.fog.far); } else if (data.fog.type === 'FogExp2') { object.fog = new _FogExp.FogExp2(data.fog.color, data.fog.density); } if (data.fog.name !== '') { object.fog.name = data.fog.name; } } if (data.backgroundBlurriness !== undefined) object.backgroundBlurriness = data.backgroundBlurriness; if (data.backgroundIntensity !== undefined) object.backgroundIntensity = data.backgroundIntensity; if (data.backgroundRotation !== undefined) object.backgroundRotation.fromArray(data.backgroundRotation); if (data.environmentIntensity !== undefined) object.environmentIntensity = data.environmentIntensity; if (data.environmentRotation !== undefined) object.environmentRotation.fromArray(data.environmentRotation); break; case 'PerspectiveCamera': object = new _PerspectiveCamera.PerspectiveCamera(data.fov, data.aspect, data.near, data.far); if (data.focus !== undefined) object.focus = data.focus; if (data.zoom !== undefined) object.zoom = data.zoom; if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge; if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset; if (data.view !== undefined) object.view = Object.assign({}, data.view); break; case 'OrthographicCamera': object = new _OrthographicCamera.OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); if (data.zoom !== undefined) object.zoom = data.zoom; if (data.view !== undefined) object.view = Object.assign({}, data.view); break; case 'AmbientLight': object = new _AmbientLight.AmbientLight(data.color, data.intensity); break; case 'DirectionalLight': object = new _DirectionalLight.DirectionalLight(data.color, data.intensity); object.target = data.target || ''; break; case 'PointLight': object = new _PointLight.PointLight(data.color, data.intensity, data.distance, data.decay); break; case 'RectAreaLight': object = new _RectAreaLight.RectAreaLight(data.color, data.intensity, data.width, data.height); break; case 'SpotLight': object = new _SpotLight.SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); object.target = data.target || ''; break; case 'HemisphereLight': object = new _HemisphereLight.HemisphereLight(data.color, data.groundColor, data.intensity); break; case 'LightProbe': object = new _LightProbe.LightProbe().fromJSON(data); break; case 'SkinnedMesh': geometry = getGeometry(data.geometry); material = getMaterial(data.material); object = new _SkinnedMesh.SkinnedMesh(geometry, material); if (data.bindMode !== undefined) object.bindMode = data.bindMode; if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix); if (data.skeleton !== undefined) object.skeleton = data.skeleton; break; case 'Mesh': geometry = getGeometry(data.geometry); material = getMaterial(data.material); object = new _Mesh.Mesh(geometry, material); break; case 'InstancedMesh': geometry = getGeometry(data.geometry); material = getMaterial(data.material); const count = data.count; const instanceMatrix = data.instanceMatrix; const instanceColor = data.instanceColor; object = new _InstancedMesh.InstancedMesh(geometry, material, count); object.instanceMatrix = new _InstancedBufferAttribute.InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16); if (instanceColor !== undefined) object.instanceColor = new _InstancedBufferAttribute.InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize); break; case 'BatchedMesh': geometry = getGeometry(data.geometry); material = getMaterial(data.material); object = new _BatchedMesh.BatchedMesh(data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material); object.geometry = geometry; object.perObjectFrustumCulled = data.perObjectFrustumCulled; object.sortObjects = data.sortObjects; object._drawRanges = data.drawRanges; object._reservedRanges = data.reservedRanges; object._visibility = data.visibility; object._active = data.active; object._bounds = data.bounds.map(bound => { const box = new _Box.Box3(); box.min.fromArray(bound.boxMin); box.max.fromArray(bound.boxMax); const sphere = new _Sphere.Sphere(); sphere.radius = bound.sphereRadius; sphere.center.fromArray(bound.sphereCenter); return { boxInitialized: bound.boxInitialized, box: box, sphereInitialized: bound.sphereInitialized, sphere: sphere }; }); object._maxInstanceCount = data.maxInstanceCount; object._maxVertexCount = data.maxVertexCount; object._maxIndexCount = data.maxIndexCount; object._geometryInitialized = data.geometryInitialized; object._geometryCount = data.geometryCount; object._matricesTexture = getTexture(data.matricesTexture.uuid); if (data.colorsTexture !== undefined) object._colorsTexture = getTexture(data.colorsTexture.uuid); break; case 'LOD': object = new _LOD.LOD(); break; case 'Line': object = new _Line.Line(getGeometry(data.geometry), getMaterial(data.material)); break; case 'LineLoop': object = new _LineLoop.LineLoop(getGeometry(data.geometry), getMaterial(data.material)); break; case 'LineSegments': object = new _LineSegments.LineSegments(getGeometry(data.geometry), getMaterial(data.material)); break; case 'PointCloud': case 'Points': object = new _Points.Points(getGeometry(data.geometry), getMaterial(data.material)); break; case 'Sprite': object = new _Sprite.Sprite(getMaterial(data.material)); break; case 'Group': object = new _Group.Group(); break; case 'Bone': object = new _Bone.Bone(); break; default: object = new _Object3D.Object3D(); } object.uuid = data.uuid; if (data.name !== undefined) object.name = data.name; if (data.matrix !== undefined) { object.matrix.fromArray(data.matrix); if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate; if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); } else { if (data.position !== undefined) object.position.fromArray(data.position); if (data.rotation !== undefined) object.rotation.fromArray(data.rotation); if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion); if (data.scale !== undefined) object.scale.fromArray(data.scale); } if (data.up !== undefined) object.up.fromArray(data.up); if (data.castShadow !== undefined) object.castShadow = data.castShadow; if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow; if (data.shadow) { if (data.shadow.intensity !== undefined) object.shadow.intensity = data.shadow.intensity; if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias; if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias; if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius; if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize); if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera); } if (data.visible !== undefined) object.visible = data.visible; if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled; if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder; if (data.userData !== undefined) object.userData = data.userData; if (data.layers !== undefined) object.layers.mask = data.layers; if (data.children !== undefined) { const children = data.children; for (let i = 0; i < children.length; i++) { object.add(this.parseObject(children[i], geometries, materials, textures, animations)); } } if (data.animations !== undefined) { const objectAnimations = data.animations; for (let i = 0; i < objectAnimations.length; i++) { const uuid = objectAnimations[i]; object.animations.push(animations[uuid]); } } if (data.type === 'LOD') { if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate; const levels = data.levels; for (let l = 0; l < levels.length; l++) { const level = levels[l]; const child = object.getObjectByProperty('uuid', level.object); if (child !== undefined) { object.addLevel(child, level.distance, level.hysteresis); } } } return object; } bindSkeletons(object, skeletons) { if (Object.keys(skeletons).length === 0) return; object.traverse(function (child) { if (child.isSkinnedMesh === true && child.skeleton !== undefined) { const skeleton = skeletons[child.skeleton]; if (skeleton === undefined) { console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton); } else { child.bind(skeleton, child.bindMatrix); } } }); } bindLightTargets(object) { object.traverse(function (child) { if (child.isDirectionalLight || child.isSpotLight) { const uuid = child.target; const target = object.getObjectByProperty('uuid', uuid); if (target !== undefined) { child.target = target; } else { child.target = new _Object3D.Object3D(); } } }); } } exports.ObjectLoader = ObjectLoader; const TEXTURE_MAPPING = { UVMapping: _constants.UVMapping, CubeReflectionMapping: _constants.CubeReflectionMapping, CubeRefractionMapping: _constants.CubeRefractionMapping, EquirectangularReflectionMapping: _constants.EquirectangularReflectionMapping, EquirectangularRefractionMapping: _constants.EquirectangularRefractionMapping, CubeUVReflectionMapping: _constants.CubeUVReflectionMapping }; const TEXTURE_WRAPPING = { RepeatWrapping: _constants.RepeatWrapping, ClampToEdgeWrapping: _constants.ClampToEdgeWrapping, MirroredRepeatWrapping: _constants.MirroredRepeatWrapping }; const TEXTURE_FILTER = { NearestFilter: _constants.NearestFilter, NearestMipmapNearestFilter: _constants.NearestMipmapNearestFilter, NearestMipmapLinearFilter: _constants.NearestMipmapLinearFilter, LinearFilter: _constants.LinearFilter, LinearMipmapNearestFilter: _constants.LinearMipmapNearestFilter, LinearMipmapLinearFilter: _constants.LinearMipmapLinearFilter };