@openhps/core
Version:
Open Hybrid Positioning System - Core component
111 lines (104 loc) • 3.24 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.PointLightHelper = void 0;
var _Mesh = require("../objects/Mesh.js");
var _MeshBasicMaterial = require("../materials/MeshBasicMaterial.js");
var _SphereGeometry = require("../geometries/SphereGeometry.js");
/**
* This displays a helper object consisting of a spherical mesh for
* visualizing an instance of {@link PointLight}.
*
* ```js
* const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
* pointLight.position.set( 10, 10, 10 );
* scene.add( pointLight );
*
* const sphereSize = 1;
* const pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
* scene.add( pointLightHelper );
* ```
*
* @augments Mesh
*/
class PointLightHelper extends _Mesh.Mesh {
/**
* Constructs a new point light helper.
*
* @param {PointLight} light - The light to be visualized.
* @param {number} [sphereSize=1] - The size of the sphere helper.
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
* the color of the light.
*/
constructor(light, sphereSize, color) {
const geometry = new _SphereGeometry.SphereGeometry(sphereSize, 4, 2);
const material = new _MeshBasicMaterial.MeshBasicMaterial({
wireframe: true,
fog: false,
toneMapped: false
});
super(geometry, material);
/**
* The light being visualized.
*
* @type {HemisphereLight}
*/
this.light = light;
/**
* The color parameter passed in the constructor.
* If not set, the helper will take the color of the light.
*
* @type {number|Color|string}
*/
this.color = color;
this.type = 'PointLightHelper';
this.matrix = this.light.matrixWorld;
this.matrixAutoUpdate = false;
this.update();
/*
// TODO: delete this comment?
const distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
const d = light.distance;
if ( d === 0.0 ) {
this.lightDistance.visible = false;
} else {
this.lightDistance.scale.set( d, d, d );
}
this.add( this.lightDistance );
*/
}
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose() {
this.geometry.dispose();
this.material.dispose();
}
/**
* Updates the helper to match the position of the
* light being visualized.
*/
update() {
this.light.updateWorldMatrix(true, false);
if (this.color !== undefined) {
this.material.color.set(this.color);
} else {
this.material.color.copy(this.light.color);
}
/*
const d = this.light.distance;
if ( d === 0.0 ) {
this.lightDistance.visible = false;
} else {
this.lightDistance.visible = true;
this.lightDistance.scale.set( d, d, d );
}
*/
}
}
exports.PointLightHelper = PointLightHelper;