@openhps/core
Version:
Open Hybrid Positioning System - Core component
143 lines (124 loc) • 4.78 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.SphereGeometry = void 0;
var _BufferGeometry = require("../core/BufferGeometry.js");
var _BufferAttribute = require("../core/BufferAttribute.js");
var _Vector = require("../math/Vector3.js");
/**
* A class for generating a sphere geometry.
*
* ```js
* const geometry = new THREE.SphereGeometry( 15, 32, 16 );
* const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
* const sphere = new THREE.Mesh( geometry, material );
* scene.add( sphere );
* ```
*
* @augments BufferGeometry
*/
class SphereGeometry extends _BufferGeometry.BufferGeometry {
/**
* Constructs a new sphere geometry.
*
* @param {number} [radius=1] - The sphere radius.
* @param {number} [widthSegments=32] - The number of horizontal segments. Minimum value is `3`.
* @param {number} [heightSegments=16] - The number of vertical segments. Minimum value is `2`.
* @param {number} [phiStart=0] - The horizontal starting angle in radians.
* @param {number} [phiLength=Math.PI*2] - The horizontal sweep angle size.
* @param {number} [thetaStart=0] - The vertical starting angle in radians.
* @param {number} [thetaLength=Math.PI] - The vertical sweep angle size.
*/
constructor(radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) {
super();
this.type = 'SphereGeometry';
/**
* Holds the constructor parameters that have been
* used to generate the geometry. Any modification
* after instantiation does not change the geometry.
*
* @type {Object}
*/
this.parameters = {
radius: radius,
widthSegments: widthSegments,
heightSegments: heightSegments,
phiStart: phiStart,
phiLength: phiLength,
thetaStart: thetaStart,
thetaLength: thetaLength
};
widthSegments = Math.max(3, Math.floor(widthSegments));
heightSegments = Math.max(2, Math.floor(heightSegments));
const thetaEnd = Math.min(thetaStart + thetaLength, Math.PI);
let index = 0;
const grid = [];
const vertex = new _Vector.Vector3();
const normal = new _Vector.Vector3();
// buffers
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
// generate vertices, normals and uvs
for (let iy = 0; iy <= heightSegments; iy++) {
const verticesRow = [];
const v = iy / heightSegments;
// special case for the poles
let uOffset = 0;
if (iy === 0 && thetaStart === 0) {
uOffset = 0.5 / widthSegments;
} else if (iy === heightSegments && thetaEnd === Math.PI) {
uOffset = -0.5 / widthSegments;
}
for (let ix = 0; ix <= widthSegments; ix++) {
const u = ix / widthSegments;
// vertex
vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength);
vertex.y = radius * Math.cos(thetaStart + v * thetaLength);
vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength);
vertices.push(vertex.x, vertex.y, vertex.z);
// normal
normal.copy(vertex).normalize();
normals.push(normal.x, normal.y, normal.z);
// uv
uvs.push(u + uOffset, 1 - v);
verticesRow.push(index++);
}
grid.push(verticesRow);
}
// indices
for (let iy = 0; iy < heightSegments; iy++) {
for (let ix = 0; ix < widthSegments; ix++) {
const a = grid[iy][ix + 1];
const b = grid[iy][ix];
const c = grid[iy + 1][ix];
const d = grid[iy + 1][ix + 1];
if (iy !== 0 || thetaStart > 0) indices.push(a, b, d);
if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d);
}
}
// build geometry
this.setIndex(indices);
this.setAttribute('position', new _BufferAttribute.Float32BufferAttribute(vertices, 3));
this.setAttribute('normal', new _BufferAttribute.Float32BufferAttribute(normals, 3));
this.setAttribute('uv', new _BufferAttribute.Float32BufferAttribute(uvs, 2));
}
copy(source) {
super.copy(source);
this.parameters = Object.assign({}, source.parameters);
return this;
}
/**
* Factory method for creating an instance of this class from the given
* JSON object.
*
* @param {Object} data - A JSON object representing the serialized geometry.
* @return {SphereGeometry} A new instance.
*/
static fromJSON(data) {
return new SphereGeometry(data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength);
}
}
exports.SphereGeometry = SphereGeometry;