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@openhps/core

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Open Hybrid Positioning System - Core component

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ExtrudeGeometry = void 0; var _BufferGeometry = require("../core/BufferGeometry.js"); var _BufferAttribute = require("../core/BufferAttribute.js"); var Curves = _interopRequireWildcard(require("../extras/curves/Curves.js")); var _Vector = require("../math/Vector2.js"); var _Vector2 = require("../math/Vector3.js"); var _Shape = require("../extras/core/Shape.js"); var _ShapeUtils = require("../extras/ShapeUtils.js"); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } /** * Creates extruded geometry from a path shape. * * ```js * const length = 12, width = 8; * * const shape = new THREE.Shape(); * shape.moveTo( 0,0 ); * shape.lineTo( 0, width ); * shape.lineTo( length, width ); * shape.lineTo( length, 0 ); * shape.lineTo( 0, 0 ); * * const geometry = new THREE.ExtrudeGeometry( shape ); * const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); * const mesh = new THREE.Mesh( geometry, material ) ; * scene.add( mesh ); * ``` * * @augments BufferGeometry */ class ExtrudeGeometry extends _BufferGeometry.BufferGeometry { /** * Constructs a new extrude geometry. * * @param {Shape|Array<Shape>} [shapes] - A shape or an array of shapes. * @param {ExtrudeGeometry~Options} [options] - The extrude settings. */ constructor(shapes = new _Shape.Shape([new _Vector.Vector2(0.5, 0.5), new _Vector.Vector2(-0.5, 0.5), new _Vector.Vector2(-0.5, -0.5), new _Vector.Vector2(0.5, -0.5)]), options = {}) { super(); this.type = 'ExtrudeGeometry'; /** * Holds the constructor parameters that have been * used to generate the geometry. Any modification * after instantiation does not change the geometry. * * @type {Object} */ this.parameters = { shapes: shapes, options: options }; shapes = Array.isArray(shapes) ? shapes : [shapes]; const scope = this; const verticesArray = []; const uvArray = []; for (let i = 0, l = shapes.length; i < l; i++) { const shape = shapes[i]; addShape(shape); } // build geometry this.setAttribute('position', new _BufferAttribute.Float32BufferAttribute(verticesArray, 3)); this.setAttribute('uv', new _BufferAttribute.Float32BufferAttribute(uvArray, 2)); this.computeVertexNormals(); // functions function addShape(shape) { const placeholder = []; // options const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; const steps = options.steps !== undefined ? options.steps : 1; const depth = options.depth !== undefined ? options.depth : 1; let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2; let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1; let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; const extrudePath = options.extrudePath; const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; // let extrudePts, extrudeByPath = false; let splineTube, binormal, normal, position2; if (extrudePath) { extrudePts = extrudePath.getSpacedPoints(steps); extrudeByPath = true; bevelEnabled = false; // bevels not supported for path extrusion // SETUP TNB variables // TODO1 - have a .isClosed in spline? splineTube = extrudePath.computeFrenetFrames(steps, false); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); binormal = new _Vector2.Vector3(); normal = new _Vector2.Vector3(); position2 = new _Vector2.Vector3(); } // Safeguards if bevels are not enabled if (!bevelEnabled) { bevelSegments = 0; bevelThickness = 0; bevelSize = 0; bevelOffset = 0; } // Variables initialization const shapePoints = shape.extractPoints(curveSegments); let vertices = shapePoints.shape; const holes = shapePoints.holes; const reverse = !_ShapeUtils.ShapeUtils.isClockWise(vertices); if (reverse) { vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ... for (let h = 0, hl = holes.length; h < hl; h++) { const ahole = holes[h]; if (_ShapeUtils.ShapeUtils.isClockWise(ahole)) { holes[h] = ahole.reverse(); } } } /**Merges index-adjacent points that are within a threshold distance of each other. Array is modified in-place. Threshold distance is empirical, and scaled based on the magnitude of point coordinates. * @param {Array<Vector2>} points */ function mergeOverlappingPoints(points) { const THRESHOLD = 1e-10; const THRESHOLD_SQ = THRESHOLD * THRESHOLD; let prevPos = points[0]; for (let i = 1; i <= points.length; i++) { const currentIndex = i % points.length; const currentPos = points[currentIndex]; const dx = currentPos.x - prevPos.x; const dy = currentPos.y - prevPos.y; const distSq = dx * dx + dy * dy; const scalingFactorSqrt = Math.max(Math.abs(currentPos.x), Math.abs(currentPos.y), Math.abs(prevPos.x), Math.abs(prevPos.y)); const thesholdSqScaled = THRESHOLD_SQ * scalingFactorSqrt * scalingFactorSqrt; if (distSq <= thesholdSqScaled) { points.splice(currentIndex, 1); i--; continue; } prevPos = currentPos; } } mergeOverlappingPoints(vertices); holes.forEach(mergeOverlappingPoints); const numHoles = holes.length; /* Vertices */ const contour = vertices; // vertices has all points but contour has only points of circumference for (let h = 0; h < numHoles; h++) { const ahole = holes[h]; vertices = vertices.concat(ahole); } function scalePt2(pt, vec, size) { if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist'); return pt.clone().addScaledVector(vec, size); } const vlen = vertices.length; // Find directions for point movement function getBevelVec(inPt, inPrev, inNext) { // computes for inPt the corresponding point inPt' on a new contour // shifted by 1 unit (length of normalized vector) to the left // if we walk along contour clockwise, this new contour is outside the old one // // inPt' is the intersection of the two lines parallel to the two // adjacent edges of inPt at a distance of 1 unit on the left side. let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt // good reading for geometry algorithms (here: line-line intersection) // http://geomalgorithms.com/a05-_intersect-1.html const v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; const v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; const v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; // check for collinear edges const collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x; if (Math.abs(collinear0) > Number.EPSILON) { // not collinear // length of vectors for normalizing const v_prev_len = Math.sqrt(v_prev_lensq); const v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); // shift adjacent points by unit vectors to the left const ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len; const ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len; const ptNextShift_x = inNext.x - v_next_y / v_next_len; const ptNextShift_y = inNext.y + v_next_x / v_next_len; // scaling factor for v_prev to intersection point const sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); // vector from inPt to intersection point v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x; v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; // Don't normalize!, otherwise sharp corners become ugly // but prevent crazy spikes const v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y; if (v_trans_lensq <= 2) { return new _Vector.Vector2(v_trans_x, v_trans_y); } else { shrink_by = Math.sqrt(v_trans_lensq / 2); } } else { // handle special case of collinear edges let direction_eq = false; // assumes: opposite if (v_prev_x > Number.EPSILON) { if (v_next_x > Number.EPSILON) { direction_eq = true; } } else { if (v_prev_x < -Number.EPSILON) { if (v_next_x < -Number.EPSILON) { direction_eq = true; } } else { if (Math.sign(v_prev_y) === Math.sign(v_next_y)) { direction_eq = true; } } } if (direction_eq) { // console.log("Warning: lines are a straight sequence"); v_trans_x = -v_prev_y; v_trans_y = v_prev_x; shrink_by = Math.sqrt(v_prev_lensq); } else { // console.log("Warning: lines are a straight spike"); v_trans_x = v_prev_x; v_trans_y = v_prev_y; shrink_by = Math.sqrt(v_prev_lensq / 2); } } return new _Vector.Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by); } const contourMovements = []; for (let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { if (j === il) j = 0; if (k === il) k = 0; // (j)---(i)---(k) // console.log('i,j,k', i, j , k) contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]); } const holesMovements = []; let oneHoleMovements, verticesMovements = contourMovements.concat(); for (let h = 0, hl = numHoles; h < hl; h++) { const ahole = holes[h]; oneHoleMovements = []; for (let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) { if (j === il) j = 0; if (k === il) k = 0; // (j)---(i)---(k) oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]); } holesMovements.push(oneHoleMovements); verticesMovements = verticesMovements.concat(oneHoleMovements); } const contractedContourVertices = []; const expandedHoleVertices = []; // Loop bevelSegments, 1 for the front, 1 for the back for (let b = 0; b < bevelSegments; b++) { //for ( b = bevelSegments; b > 0; b -- ) { const t = b / bevelSegments; const z = bevelThickness * Math.cos(t * Math.PI / 2); const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape for (let i = 0, il = contour.length; i < il; i++) { const vert = scalePt2(contour[i], contourMovements[i], bs); v(vert.x, vert.y, -z); if (t == 0) contractedContourVertices.push(vert); } // expand holes for (let h = 0, hl = numHoles; h < hl; h++) { const ahole = holes[h]; oneHoleMovements = holesMovements[h]; const oneHoleVertices = []; for (let i = 0, il = ahole.length; i < il; i++) { const vert = scalePt2(ahole[i], oneHoleMovements[i], bs); v(vert.x, vert.y, -z); if (t == 0) oneHoleVertices.push(vert); } if (t == 0) expandedHoleVertices.push(oneHoleVertices); } } const faces = _ShapeUtils.ShapeUtils.triangulateShape(contractedContourVertices, expandedHoleVertices); const flen = faces.length; const bs = bevelSize + bevelOffset; // Back facing vertices for (let i = 0; i < vlen; i++) { const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; if (!extrudeByPath) { v(vert.x, vert.y, 0); } else { // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); normal.copy(splineTube.normals[0]).multiplyScalar(vert.x); binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y); position2.copy(extrudePts[0]).add(normal).add(binormal); v(position2.x, position2.y, position2.z); } } // Add stepped vertices... // Including front facing vertices for (let s = 1; s <= steps; s++) { for (let i = 0; i < vlen; i++) { const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]; if (!extrudeByPath) { v(vert.x, vert.y, depth / steps * s); } else { // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); normal.copy(splineTube.normals[s]).multiplyScalar(vert.x); binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y); position2.copy(extrudePts[s]).add(normal).add(binormal); v(position2.x, position2.y, position2.z); } } } // Add bevel segments planes //for ( b = 1; b <= bevelSegments; b ++ ) { for (let b = bevelSegments - 1; b >= 0; b--) { const t = b / bevelSegments; const z = bevelThickness * Math.cos(t * Math.PI / 2); const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape for (let i = 0, il = contour.length; i < il; i++) { const vert = scalePt2(contour[i], contourMovements[i], bs); v(vert.x, vert.y, depth + z); } // expand holes for (let h = 0, hl = holes.length; h < hl; h++) { const ahole = holes[h]; oneHoleMovements = holesMovements[h]; for (let i = 0, il = ahole.length; i < il; i++) { const vert = scalePt2(ahole[i], oneHoleMovements[i], bs); if (!extrudeByPath) { v(vert.x, vert.y, depth + z); } else { v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z); } } } } /* Faces */ // Top and bottom faces buildLidFaces(); // Sides faces buildSideFaces(); ///// Internal functions function buildLidFaces() { const start = verticesArray.length / 3; if (bevelEnabled) { let layer = 0; // steps + 1 let offset = vlen * layer; // Bottom faces for (let i = 0; i < flen; i++) { const face = faces[i]; f3(face[2] + offset, face[1] + offset, face[0] + offset); } layer = steps + bevelSegments * 2; offset = vlen * layer; // Top faces for (let i = 0; i < flen; i++) { const face = faces[i]; f3(face[0] + offset, face[1] + offset, face[2] + offset); } } else { // Bottom faces for (let i = 0; i < flen; i++) { const face = faces[i]; f3(face[2], face[1], face[0]); } // Top faces for (let i = 0; i < flen; i++) { const face = faces[i]; f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps); } } scope.addGroup(start, verticesArray.length / 3 - start, 0); } // Create faces for the z-sides of the shape function buildSideFaces() { const start = verticesArray.length / 3; let layeroffset = 0; sidewalls(contour, layeroffset); layeroffset += contour.length; for (let h = 0, hl = holes.length; h < hl; h++) { const ahole = holes[h]; sidewalls(ahole, layeroffset); //, true layeroffset += ahole.length; } scope.addGroup(start, verticesArray.length / 3 - start, 1); } function sidewalls(contour, layeroffset) { let i = contour.length; while (--i >= 0) { const j = i; let k = i - 1; if (k < 0) k = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length); for (let s = 0, sl = steps + bevelSegments * 2; s < sl; s++) { const slen1 = vlen * s; const slen2 = vlen * (s + 1); const a = layeroffset + j + slen1, b = layeroffset + k + slen1, c = layeroffset + k + slen2, d = layeroffset + j + slen2; f4(a, b, c, d); } } } function v(x, y, z) { placeholder.push(x); placeholder.push(y); placeholder.push(z); } function f3(a, b, c) { addVertex(a); addVertex(b); addVertex(c); const nextIndex = verticesArray.length / 3; const uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1); addUV(uvs[0]); addUV(uvs[1]); addUV(uvs[2]); } function f4(a, b, c, d) { addVertex(a); addVertex(b); addVertex(d); addVertex(b); addVertex(c); addVertex(d); const nextIndex = verticesArray.length / 3; const uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1); addUV(uvs[0]); addUV(uvs[1]); addUV(uvs[3]); addUV(uvs[1]); addUV(uvs[2]); addUV(uvs[3]); } function addVertex(index) { verticesArray.push(placeholder[index * 3 + 0]); verticesArray.push(placeholder[index * 3 + 1]); verticesArray.push(placeholder[index * 3 + 2]); } function addUV(vector2) { uvArray.push(vector2.x); uvArray.push(vector2.y); } } } copy(source) { super.copy(source); this.parameters = Object.assign({}, source.parameters); return this; } toJSON() { const data = super.toJSON(); const shapes = this.parameters.shapes; const options = this.parameters.options; return toJSON(shapes, options, data); } /** * Factory method for creating an instance of this class from the given * JSON object. * * @param {Object} data - A JSON object representing the serialized geometry. * @param {Array<Shape>} shapes - An array of shapes. * @return {ExtrudeGeometry} A new instance. */ static fromJSON(data, shapes) { const geometryShapes = []; for (let j = 0, jl = data.shapes.length; j < jl; j++) { const shape = shapes[data.shapes[j]]; geometryShapes.push(shape); } const extrudePath = data.options.extrudePath; if (extrudePath !== undefined) { data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath); } return new ExtrudeGeometry(geometryShapes, data.options); } } exports.ExtrudeGeometry = ExtrudeGeometry; const WorldUVGenerator = { generateTopUV: function (geometry, vertices, indexA, indexB, indexC) { const a_x = vertices[indexA * 3]; const a_y = vertices[indexA * 3 + 1]; const b_x = vertices[indexB * 3]; const b_y = vertices[indexB * 3 + 1]; const c_x = vertices[indexC * 3]; const c_y = vertices[indexC * 3 + 1]; return [new _Vector.Vector2(a_x, a_y), new _Vector.Vector2(b_x, b_y), new _Vector.Vector2(c_x, c_y)]; }, generateSideWallUV: function (geometry, vertices, indexA, indexB, indexC, indexD) { const a_x = vertices[indexA * 3]; const a_y = vertices[indexA * 3 + 1]; const a_z = vertices[indexA * 3 + 2]; const b_x = vertices[indexB * 3]; const b_y = vertices[indexB * 3 + 1]; const b_z = vertices[indexB * 3 + 2]; const c_x = vertices[indexC * 3]; const c_y = vertices[indexC * 3 + 1]; const c_z = vertices[indexC * 3 + 2]; const d_x = vertices[indexD * 3]; const d_y = vertices[indexD * 3 + 1]; const d_z = vertices[indexD * 3 + 2]; if (Math.abs(a_y - b_y) < Math.abs(a_x - b_x)) { return [new _Vector.Vector2(a_x, 1 - a_z), new _Vector.Vector2(b_x, 1 - b_z), new _Vector.Vector2(c_x, 1 - c_z), new _Vector.Vector2(d_x, 1 - d_z)]; } else { return [new _Vector.Vector2(a_y, 1 - a_z), new _Vector.Vector2(b_y, 1 - b_z), new _Vector.Vector2(c_y, 1 - c_z), new _Vector.Vector2(d_y, 1 - d_z)]; } } }; function toJSON(shapes, options, data) { data.shapes = []; if (Array.isArray(shapes)) { for (let i = 0, l = shapes.length; i < l; i++) { const shape = shapes[i]; data.shapes.push(shape.uuid); } } else { data.shapes.push(shapes.uuid); } data.options = Object.assign({}, options); if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON(); return data; } /** * Represents the `options` type of the geometry's constructor. * * @typedef {Object} ExtrudeGeometry~Options * @property {number} [curveSegments=12] - Number of points on the curves. * @property {number} [steps=1] - Number of points used for subdividing segments along the depth of the extruded spline. * @property {number} [depth=1] - Depth to extrude the shape. * @property {boolean} [bevelEnabled=true] - Whether to beveling to the shape or not. * @property {number} [bevelThickness=0.2] - How deep into the original shape the bevel goes. * @property {number} [bevelSize=bevelThickness-0.1] - Distance from the shape outline that the bevel extends. * @property {number} [bevelOffset=0] - Distance from the shape outline that the bevel starts. * @property {number} [bevelSegments=3] - Number of bevel layers. * @property {?Curve} [extrudePath=null] - A 3D spline path along which the shape should be extruded. Bevels not supported for path extrusion. * @property {Object} [UVGenerator] - An object that provides UV generator functions for custom UV generation. **/