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@openhps/core

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Open Hybrid Positioning System - Core component

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.WebGLCapabilities = WebGLCapabilities; var _constants = require("../../constants.js"); function WebGLCapabilities(gl, extensions, parameters, utils) { let maxAnisotropy; function getMaxAnisotropy() { if (maxAnisotropy !== undefined) return maxAnisotropy; if (extensions.has('EXT_texture_filter_anisotropic') === true) { const extension = extensions.get('EXT_texture_filter_anisotropic'); maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT); } else { maxAnisotropy = 0; } return maxAnisotropy; } function textureFormatReadable(textureFormat) { if (textureFormat !== _constants.RGBAFormat && utils.convert(textureFormat) !== gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_FORMAT)) { return false; } return true; } function textureTypeReadable(textureType) { const halfFloatSupportedByExt = textureType === _constants.HalfFloatType && (extensions.has('EXT_color_buffer_half_float') || extensions.has('EXT_color_buffer_float')); if (textureType !== _constants.UnsignedByteType && utils.convert(textureType) !== gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513) textureType !== _constants.FloatType && !halfFloatSupportedByExt) { return false; } return true; } function getMaxPrecision(precision) { if (precision === 'highp') { if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) { return 'highp'; } precision = 'mediump'; } if (precision === 'mediump') { if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) { return 'mediump'; } } return 'lowp'; } let precision = parameters.precision !== undefined ? parameters.precision : 'highp'; const maxPrecision = getMaxPrecision(precision); if (maxPrecision !== precision) { console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.'); precision = maxPrecision; } const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; const reverseDepthBuffer = parameters.reverseDepthBuffer === true && extensions.has('EXT_clip_control'); const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS); const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); const maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); const maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); const maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); const maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS); const maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS); const vertexTextures = maxVertexTextures > 0; const maxSamples = gl.getParameter(gl.MAX_SAMPLES); return { isWebGL2: true, // keeping this for backwards compatibility getMaxAnisotropy: getMaxAnisotropy, getMaxPrecision: getMaxPrecision, textureFormatReadable: textureFormatReadable, textureTypeReadable: textureTypeReadable, precision: precision, logarithmicDepthBuffer: logarithmicDepthBuffer, reverseDepthBuffer: reverseDepthBuffer, maxTextures: maxTextures, maxVertexTextures: maxVertexTextures, maxTextureSize: maxTextureSize, maxCubemapSize: maxCubemapSize, maxAttributes: maxAttributes, maxVertexUniforms: maxVertexUniforms, maxVaryings: maxVaryings, maxFragmentUniforms: maxFragmentUniforms, vertexTextures: vertexTextures, maxSamples: maxSamples }; }