@openhps/core
Version:
Open Hybrid Positioning System - Core component
98 lines (91 loc) • 2.6 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.directPointLight = exports.default = void 0;
var _AnalyticLightNode = _interopRequireDefault(require("./AnalyticLightNode.js"));
var _LightUtils = require("./LightUtils.js");
var _UniformNode = require("../core/UniformNode.js");
var _UniformGroupNode = require("../core/UniformGroupNode.js");
var _PointShadowNode = require("./PointShadowNode.js");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
const directPointLight = ({
color,
lightVector,
cutoffDistance,
decayExponent
}) => {
const lightDirection = lightVector.normalize();
const lightDistance = lightVector.length();
const attenuation = (0, _LightUtils.getDistanceAttenuation)({
lightDistance,
cutoffDistance,
decayExponent
});
const lightColor = color.mul(attenuation);
return {
lightDirection,
lightColor
};
};
/**
* Module for representing point lights as nodes.
*
* @augments AnalyticLightNode
*/
exports.directPointLight = directPointLight;
class PointLightNode extends _AnalyticLightNode.default {
static get type() {
return 'PointLightNode';
}
/**
* Constructs a new point light node.
*
* @param {?PointLight} [light=null] - The point light source.
*/
constructor(light = null) {
super(light);
/**
* Uniform node representing the cutoff distance.
*
* @type {UniformNode<float>}
*/
this.cutoffDistanceNode = (0, _UniformNode.uniform)(0).setGroup(_UniformGroupNode.renderGroup);
/**
* Uniform node representing the decay exponent.
*
* @type {UniformNode<float>}
*/
this.decayExponentNode = (0, _UniformNode.uniform)(2).setGroup(_UniformGroupNode.renderGroup);
}
/**
* Overwritten to updated point light specific uniforms.
*
* @param {NodeFrame} frame - A reference to the current node frame.
*/
update(frame) {
const {
light
} = this;
super.update(frame);
this.cutoffDistanceNode.value = light.distance;
this.decayExponentNode.value = light.decay;
}
/**
* Overwritten to setup point light specific shadow.
*
* @return {PointShadowNode}
*/
setupShadowNode() {
return (0, _PointShadowNode.pointShadow)(this.light);
}
setupDirect(builder) {
return directPointLight({
color: this.colorNode,
lightVector: this.getLightVector(builder),
cutoffDistance: this.cutoffDistanceNode,
decayExponent: this.decayExponentNode
});
}
}
var _default = exports.default = PointLightNode;