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@openhps/core

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Open Hybrid Positioning System - Core component

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.viewportDepthTexture = exports.default = void 0; var _ViewportTextureNode = _interopRequireDefault(require("./ViewportTextureNode.js")); var _TSLBase = require("../tsl/TSLBase.js"); var _ScreenNode = require("./ScreenNode.js"); var _DepthTexture = require("../../textures/DepthTexture.js"); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } let sharedDepthbuffer = null; /** * Represents the depth of the current viewport as a texture. This module * can be used in combination with viewport texture to achieve effects * that require depth evaluation. * * @augments ViewportTextureNode */ class ViewportDepthTextureNode extends _ViewportTextureNode.default { static get type() { return 'ViewportDepthTextureNode'; } /** * Constructs a new viewport depth texture node. * * @param {Node} [uvNode=screenUV] - The uv node. * @param {?Node} [levelNode=null] - The level node. */ constructor(uvNode = _ScreenNode.screenUV, levelNode = null) { if (sharedDepthbuffer === null) { sharedDepthbuffer = new _DepthTexture.DepthTexture(); } super(uvNode, levelNode, sharedDepthbuffer); } } var _default = exports.default = ViewportDepthTextureNode; /** * TSL function for a viewport depth texture node. * * @tsl * @function * @param {?Node} [uvNode=screenUV] - The uv node. * @param {?Node} [levelNode=null] - The level node. * @returns {ViewportDepthTextureNode} */ const viewportDepthTexture = exports.viewportDepthTexture = /*@__PURE__*/(0, _TSLBase.nodeProxy)(ViewportDepthTextureNode).setParameterLength(0, 2);