@openhps/core
Version:
Open Hybrid Positioning System - Core component
88 lines (78 loc) • 2.43 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.ShapeUtils = void 0;
var _Earcut = require("./Earcut.js");
/**
* A class containing utility functions for shapes.
*
* @hideconstructor
*/
class ShapeUtils {
/**
* Calculate area of a ( 2D ) contour polygon.
*
* @param {Array<Vector2>} contour - An array of 2D points.
* @return {number} The area.
*/
static area(contour) {
const n = contour.length;
let a = 0.0;
for (let p = n - 1, q = 0; q < n; p = q++) {
a += contour[p].x * contour[q].y - contour[q].x * contour[p].y;
}
return a * 0.5;
}
/**
* Returns `true` if the given contour uses a clockwise winding order.
*
* @param {Array<Vector2>} pts - An array of 2D points defining a polygon.
* @return {boolean} Whether the given contour uses a clockwise winding order or not.
*/
static isClockWise(pts) {
return ShapeUtils.area(pts) < 0;
}
/**
* Triangulates the given shape definition.
*
* @param {Array<Vector2>} contour - An array of 2D points defining the contour.
* @param {Array<Array<Vector2>>} holes - An array that holds arrays of 2D points defining the holes.
* @return {Array<Array<number>>} An array that holds for each face definition an array with three indices.
*/
static triangulateShape(contour, holes) {
const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
const holeIndices = []; // array of hole indices
const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
removeDupEndPts(contour);
addContour(vertices, contour);
//
let holeIndex = contour.length;
holes.forEach(removeDupEndPts);
for (let i = 0; i < holes.length; i++) {
holeIndices.push(holeIndex);
holeIndex += holes[i].length;
addContour(vertices, holes[i]);
}
//
const triangles = _Earcut.Earcut.triangulate(vertices, holeIndices);
//
for (let i = 0; i < triangles.length; i += 3) {
faces.push(triangles.slice(i, i + 3));
}
return faces;
}
}
exports.ShapeUtils = ShapeUtils;
function removeDupEndPts(points) {
const l = points.length;
if (l > 2 && points[l - 1].equals(points[0])) {
points.pop();
}
}
function addContour(vertices, contour) {
for (let i = 0; i < contour.length; i++) {
vertices.push(contour[i].x);
vertices.push(contour[i].y);
}
}