@openhps/core
Version:
Open Hybrid Positioning System - Core component
59 lines (52 loc) • 2.63 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.transformedBitangentWorld = exports.transformedBitangentView = exports.bitangentWorld = exports.bitangentView = exports.bitangentLocal = exports.bitangentGeometry = void 0;
var _VaryingNode = require("../core/VaryingNode.js");
var _Camera = require("./Camera.js");
var _Normal = require("./Normal.js");
var _Tangent = require("./Tangent.js");
const getBitangent = crossNormalTangent => crossNormalTangent.mul(_Tangent.tangentGeometry.w).xyz;
/**
* TSL object that represents the bitangent attribute of the current rendered object.
*
* @tsl
* @type {Node<vec3>}
*/
const bitangentGeometry = exports.bitangentGeometry = /*@__PURE__*/(0, _VaryingNode.varying)(getBitangent(_Normal.normalGeometry.cross(_Tangent.tangentGeometry)), 'v_bitangentGeometry').normalize().toVar('bitangentGeometry');
/**
* TSL object that represents the vertex bitangent in local space of the current rendered object.
*
* @tsl
* @type {Node<vec3>}
*/
const bitangentLocal = exports.bitangentLocal = /*@__PURE__*/(0, _VaryingNode.varying)(getBitangent(_Normal.normalLocal.cross(_Tangent.tangentLocal)), 'v_bitangentLocal').normalize().toVar('bitangentLocal');
/**
* TSL object that represents the vertex bitangent in view space of the current rendered object.
*
* @tsl
* @type {Node<vec4>}
*/
const bitangentView = exports.bitangentView = /*@__PURE__*/(0, _VaryingNode.varying)(getBitangent(_Normal.normalView.cross(_Tangent.tangentView)), 'v_bitangentView').normalize().toVar('bitangentView');
/**
* TSL object that represents the vertex bitangent in world space of the current rendered object.
*
* @tsl
* @type {Node<vec4>}
*/
const bitangentWorld = exports.bitangentWorld = /*@__PURE__*/(0, _VaryingNode.varying)(getBitangent(_Normal.normalWorld.cross(_Tangent.tangentWorld)), 'v_bitangentWorld').normalize().toVar('bitangentWorld');
/**
* TSL object that represents the transformed vertex bitangent in view space of the current rendered object.
*
* @tsl
* @type {Node<vec4>}
*/
const transformedBitangentView = exports.transformedBitangentView = /*@__PURE__*/getBitangent(_Normal.transformedNormalView.cross(_Tangent.transformedTangentView)).normalize().toVar('transformedBitangentView');
/**
* TSL object that represents the transformed vertex bitangent in world space of the current rendered object.
*
* @tsl
* @type {Node<vec4>}
*/
const transformedBitangentWorld = exports.transformedBitangentWorld = /*@__PURE__*/transformedBitangentView.transformDirection(_Camera.cameraViewMatrix).normalize().toVar('transformedBitangentWorld');