@openhps/core
Version:
Open Hybrid Positioning System - Core component
74 lines (67 loc) • 2.17 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _NodeMaterial = _interopRequireDefault(require("./NodeMaterial.js"));
var _BasicEnvironmentNode = _interopRequireDefault(require("../../nodes/lighting/BasicEnvironmentNode.js"));
var _PhongLightingModel = _interopRequireDefault(require("../../nodes/functions/PhongLightingModel.js"));
var _MeshLambertMaterial = require("../MeshLambertMaterial.js");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
const _defaultValues = /*@__PURE__*/new _MeshLambertMaterial.MeshLambertMaterial();
/**
* Node material version of {@link MeshLambertMaterial}.
*
* @augments NodeMaterial
*/
class MeshLambertNodeMaterial extends _NodeMaterial.default {
static get type() {
return 'MeshLambertNodeMaterial';
}
/**
* Constructs a new mesh lambert node material.
*
* @param {Object} [parameters] - The configuration parameter.
*/
constructor(parameters) {
super();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isMeshLambertNodeMaterial = true;
/**
* Set to `true` because lambert materials react on lights.
*
* @type {boolean}
* @default true
*/
this.lights = true;
this.setDefaultValues(_defaultValues);
this.setValues(parameters);
}
/**
* Overwritten since this type of material uses {@link BasicEnvironmentNode}
* to implement the default environment mapping.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {?BasicEnvironmentNode<vec3>} The environment node.
*/
setupEnvironment(builder) {
const envNode = super.setupEnvironment(builder);
return envNode ? new _BasicEnvironmentNode.default(envNode) : null;
}
/**
* Setups the lighting model.
*
* @return {PhongLightingModel} The lighting model.
*/
setupLightingModel( /*builder*/
) {
return new _PhongLightingModel.default(false); // ( specular ) -> force lambert
}
}
var _default = exports.default = MeshLambertNodeMaterial;