@openhps/core
Version:
Open Hybrid Positioning System - Core component
124 lines (105 loc) • 3.73 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.CircleGeometry = void 0;
var _BufferGeometry = require("../core/BufferGeometry.js");
var _BufferAttribute = require("../core/BufferAttribute.js");
var _Vector = require("../math/Vector3.js");
var _Vector2 = require("../math/Vector2.js");
/**
* A simple shape of Euclidean geometry. It is constructed from a
* number of triangular segments that are oriented around a central point and
* extend as far out as a given radius. It is built counter-clockwise from a
* start angle and a given central angle. It can also be used to create
* regular polygons, where the number of segments determines the number of
* sides.
*
* ```js
* const geometry = new THREE.CircleGeometry( 5, 32 );
* const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
* const circle = new THREE.Mesh( geometry, material );
* scene.add( circle )
* ```
*
* @augments BufferGeometry
*/
class CircleGeometry extends _BufferGeometry.BufferGeometry {
/**
* Constructs a new circle geometry.
*
* @param {number} [radius=1] - Radius of the circle.
* @param {number} [segments=32] - Number of segments (triangles), minimum = `3`.
* @param {number} [thetaStart=0] - Start angle for first segment in radians.
* @param {number} [thetaLength=Math.PI*2] - The central angle, often called theta,
* of the circular sector in radians. The default value results in a complete circle.
*/
constructor(radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2) {
super();
this.type = 'CircleGeometry';
/**
* Holds the constructor parameters that have been
* used to generate the geometry. Any modification
* after instantiation does not change the geometry.
*
* @type {Object}
*/
this.parameters = {
radius: radius,
segments: segments,
thetaStart: thetaStart,
thetaLength: thetaLength
};
segments = Math.max(3, segments);
// buffers
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
// helper variables
const vertex = new _Vector.Vector3();
const uv = new _Vector2.Vector2();
// center point
vertices.push(0, 0, 0);
normals.push(0, 0, 1);
uvs.push(0.5, 0.5);
for (let s = 0, i = 3; s <= segments; s++, i += 3) {
const segment = thetaStart + s / segments * thetaLength;
// vertex
vertex.x = radius * Math.cos(segment);
vertex.y = radius * Math.sin(segment);
vertices.push(vertex.x, vertex.y, vertex.z);
// normal
normals.push(0, 0, 1);
// uvs
uv.x = (vertices[i] / radius + 1) / 2;
uv.y = (vertices[i + 1] / radius + 1) / 2;
uvs.push(uv.x, uv.y);
}
// indices
for (let i = 1; i <= segments; i++) {
indices.push(i, i + 1, 0);
}
// build geometry
this.setIndex(indices);
this.setAttribute('position', new _BufferAttribute.Float32BufferAttribute(vertices, 3));
this.setAttribute('normal', new _BufferAttribute.Float32BufferAttribute(normals, 3));
this.setAttribute('uv', new _BufferAttribute.Float32BufferAttribute(uvs, 2));
}
copy(source) {
super.copy(source);
this.parameters = Object.assign({}, source.parameters);
return this;
}
/**
* Factory method for creating an instance of this class from the given
* JSON object.
*
* @param {Object} data - A JSON object representing the serialized geometry.
* @return {CircleGeometry} A new instance.
*/
static fromJSON(data) {
return new CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength);
}
}
exports.CircleGeometry = CircleGeometry;