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@opendnd/personae

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This tool is used to generate a person either NPC or other Edit

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import * as fs from "fs"; import * as path from "path"; import { Genders } from "@opendnd/core"; import { sanitizeWizardOpts, saveMsg, standardQuestions } from "./common"; import Personae from "./personae"; import Saver from "./saver"; const questions = require("questions"); const colors = require("colors/safe"); const rootDir = path.join(__dirname, ".."); const logo = fs.readFileSync(path.join(rootDir, "logo.txt"), { encoding: "utf-8" }); const parsedQuestions = Object.assign({}, standardQuestions); delete parsedQuestions.race; const wizardChild = (outputDir, mother = "", father = "") => { if (outputDir === undefined) { outputDir = "."; } // output welcome process.stdout.write(`\n${colors.yellow(logo)}\n`); // ask a few questions questions.askMany(parsedQuestions, (opts) => { const motherPerson = Saver.load(mother); const fatherPerson = Saver.load(father); // check for proper inputs if (motherPerson.DNA.race.uuid !== fatherPerson.DNA.race.uuid) { throw new Error("Cross-breeding between races is not yet supported!"); } if (motherPerson.DNA.gender !== Genders.Female) { throw new Error("The mother is not female!"); } if (fatherPerson.DNA.gender !== Genders.Male) { throw new Error("The father is not male!"); } // add mother's race opts.race = motherPerson.race; opts = sanitizeWizardOpts(opts); const personae = new Personae(opts); const person = personae.generateChild(opts, motherPerson, fatherPerson); process.stdout.write(Personae.output(person)); Saver.finish(outputDir, saveMsg("child"), person, person.name, undefined); }); }; export default wizardChild;