@opendnd/genetica
Version:
This is a tool for using a simplified genetics system to generate inheritable traits for DnD characters.
64 lines (57 loc) • 1.45 kB
JavaScript
// set the command
const cmd = process.argv[2] || 'skin';
// generate skin colors
const genColor = (type = 'skin') => {
const colors = [
// colors
'white', // 0
'red', // 1
'green', // 2
'blue', // 3
'black', // 4
// metals
'gold', // 5
'silver', // 6
'bronze', // 7
'brass', // 8
'copper', // 9
// multi-colored
'multi-colored (red/green)', // 10
'multi-colored (blue/green)', // 11
];
// skin matrix with color index
const map = [
[],
[],
[],
[],
[],
[],
[],
[],
[],
[],
[],
[],
];
// base mapping
const base = `${type}-color:C6`;
const genes = {};
map.forEach((row, i) => {
row.forEach((col, j) => {
genes[`${base}:${i + 1}=${j + 1}`] = colors[col];
});
});
console.log(genes);
};
switch (cmd) {
case 'skin':
genColor('skin');
break;
case 'hair':
genColor('hair');
break;
default:
console.log('No command selected.');
break;
}