@openactive/models-ts
Version:
JavaScript/TypeScript implementation of OpenActive's data model
35 lines (34 loc) • 1.54 kB
TypeScript
import * as Joi from 'joi';
import { OaValidationError } from '../oaValidationError';
/**
* schema:GamePlayMode
*
* Indicates whether this game is multi-player, co-op or single-player.
*/
export declare type GamePlayMode = 'https://schema.org/SinglePlayer' | 'https://schema.org/CoOp' | 'https://schema.org/MultiPlayer';
/**
* schema:GamePlayMode - Validation schema (w/ JOI)
*
* Indicates whether this game is multi-player, co-op or single-player.
*/
export declare const GamePlayModeJoiSchema: Joi.StringSchema;
/**
* Runtime validator for schema:GamePlayMode.
*
* If some data has one of the values of the schema:GamePlayMode enum, it will be returned with the correct type.
* Otherwise, this function returns an `OAValidationError` with details about why the data does not match.
*
* Use this to e.g. check a JSON object received in an HTTP request. Example usage (for an express request handler):
*
* ```ts
* const maybeGamePlayMode = validateGamePlayMode(req.body); // `req.body` will have type `any` or `unknown`
* if (maybeGamePlayMode instanceof OaValidationError) {
* // From this point on, `maybeGamePlayMode` will have type `OaValidationError`
* const error = maybeGamePlayMode;
* // Do something with the error. Maybe ignore it? Or log it? Or throw? Up to you.
* }
* // From this point on, `maybeGamePlayMode` will have type `GamePlayMode`
* const gamePlayMode = maybeGamePlayMode;
* ```
*/
export declare function validateGamePlayMode(maybeGamePlayMode: unknown): GamePlayMode | OaValidationError;