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@openactive/models-ts

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JavaScript/TypeScript implementation of OpenActive's data model

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import * as Joi from 'joi'; import { OaValidationError } from '../oaValidationError'; /** * schema:GamePlayMode * * Indicates whether this game is multi-player, co-op or single-player. */ export declare type GamePlayMode = 'https://schema.org/SinglePlayer' | 'https://schema.org/CoOp' | 'https://schema.org/MultiPlayer'; /** * schema:GamePlayMode - Validation schema (w/ JOI) * * Indicates whether this game is multi-player, co-op or single-player. */ export declare const GamePlayModeJoiSchema: Joi.StringSchema; /** * Runtime validator for schema:GamePlayMode. * * If some data has one of the values of the schema:GamePlayMode enum, it will be returned with the correct type. * Otherwise, this function returns an `OAValidationError` with details about why the data does not match. * * Use this to e.g. check a JSON object received in an HTTP request. Example usage (for an express request handler): * * ```ts * const maybeGamePlayMode = validateGamePlayMode(req.body); // `req.body` will have type `any` or `unknown` * if (maybeGamePlayMode instanceof OaValidationError) { * // From this point on, `maybeGamePlayMode` will have type `OaValidationError` * const error = maybeGamePlayMode; * // Do something with the error. Maybe ignore it? Or log it? Or throw? Up to you. * } * // From this point on, `maybeGamePlayMode` will have type `GamePlayMode` * const gamePlayMode = maybeGamePlayMode; * ``` */ export declare function validateGamePlayMode(maybeGamePlayMode: unknown): GamePlayMode | OaValidationError;