@opcua/for-node-red
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The Node-RED node to communicate via OPC UA, powered NodeOPCUA and developed by Sterfive's team
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text/typescript
import type { UAMethod, UAProperty } from "node-opcua-address-space-base";
import type { Int32 } from "node-opcua-basic-types";
import type { LocalizedText } from "node-opcua-data-model";
import type { DataType } from "node-opcua-variant";
import type { UACondition, UACondition_Base } from "./ua_condition";
import type { UATwoStateVariable } from "./ua_two_state_variable";
// ----- this file has been automatically generated - do not edit
/**
* | | |
* |----------------|------------------------------------------------------------|
* |namespace |http://opcfoundation.org/UA/ |
* |nodeClass |ObjectType |
* |typedDefinition |DialogConditionType i=2830 |
* |isAbstract |false |
*/
export interface UADialogCondition_Base extends UACondition_Base {
enabledState: UATwoStateVariable<LocalizedText>;
dialogState: UATwoStateVariable<LocalizedText>;
prompt: UAProperty<LocalizedText, DataType.LocalizedText>;
responseOptionSet: UAProperty<LocalizedText[], DataType.LocalizedText>;
defaultResponse: UAProperty<Int32, DataType.Int32>;
okResponse: UAProperty<Int32, DataType.Int32>;
cancelResponse: UAProperty<Int32, DataType.Int32>;
lastResponse: UAProperty<Int32, DataType.Int32>;
respond: UAMethod;
respond2?: UAMethod;
}
export interface UADialogCondition extends Omit<UACondition, "enabledState">, UADialogCondition_Base {}