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@opcua/for-node-red

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The Node-RED node to communicate via OPC UA, powered NodeOPCUA and developed by Sterfive's team

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import type { UAMethod, UAProperty } from "node-opcua-address-space-base"; import type { Int16 } from "node-opcua-basic-types"; import type { LocalizedText } from "node-opcua-data-model"; import type { NodeId } from "node-opcua-nodeid"; import type { DataType } from "node-opcua-variant"; import type { UAAcknowledgeableCondition, UAAcknowledgeableCondition_Base } from "./ua_acknowledgeable_condition"; import type { UAAlarmGroup } from "./ua_alarm_group"; import type { UAAudioVariable } from "./ua_audio_variable"; import type { UABaseDataVariable } from "./ua_base_data_variable"; import type { UAShelvedStateMachine } from "./ua_shelved_state_machine"; import type { UATwoStateVariable } from "./ua_two_state_variable"; // ----- this file has been automatically generated - do not edit /** * | | | * |----------------|------------------------------------------------------------| * |namespace |http://opcfoundation.org/UA/ | * |nodeClass |ObjectType | * |typedDefinition |AlarmConditionType i=2915 | * |isAbstract |false | */ export interface UAAlarmCondition_Base extends UAAcknowledgeableCondition_Base { enabledState: UATwoStateVariable<LocalizedText>; activeState: UATwoStateVariable<LocalizedText>; inputNode: UAProperty<NodeId, DataType.NodeId>; suppressedState?: UATwoStateVariable<LocalizedText>; outOfServiceState?: UATwoStateVariable<LocalizedText>; shelvingState?: UAShelvedStateMachine; suppressedOrShelved: UAProperty<boolean, DataType.Boolean>; maxTimeShelved?: UAProperty<number, DataType.Double>; audibleEnabled?: UAProperty<boolean, DataType.Boolean>; audibleSound?: UAAudioVariable<Buffer>; silenceState?: UATwoStateVariable<LocalizedText>; onDelay?: UAProperty<number, DataType.Double>; offDelay?: UAProperty<number, DataType.Double>; firstInGroupFlag?: UABaseDataVariable<boolean, DataType.Boolean>; firstInGroup?: UAAlarmGroup; latchedState?: UATwoStateVariable<LocalizedText>; // PlaceHolder for $AlarmGroup$ reAlarmTime?: UAProperty<number, DataType.Double>; reAlarmRepeatCount?: UABaseDataVariable<Int16, DataType.Int16>; silence?: UAMethod; suppress?: UAMethod; suppress2?: UAMethod; unsuppress?: UAMethod; unsuppress2?: UAMethod; removeFromService?: UAMethod; removeFromService2?: UAMethod; placeInService?: UAMethod; placeInService2?: UAMethod; reset?: UAMethod; reset2?: UAMethod; getGroupMemberships?: UAMethod; } export interface UAAlarmCondition extends Omit<UAAcknowledgeableCondition, "enabledState">, UAAlarmCondition_Base {}