@opcua/for-node-red
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The Node-RED node to communicate via OPC UA, powered NodeOPCUA and developed by Sterfive's team
54 lines (53 loc) • 2.75 kB
TypeScript
import type { UAMethod, UAProperty } from "node-opcua-address-space-base";
import type { Int16 } from "node-opcua-basic-types";
import type { LocalizedText } from "node-opcua-data-model";
import type { NodeId } from "node-opcua-nodeid";
import type { DataType } from "node-opcua-variant";
import type { UAAcknowledgeableCondition, UAAcknowledgeableCondition_Base } from "./ua_acknowledgeable_condition";
import type { UAAlarmGroup } from "./ua_alarm_group";
import type { UAAudioVariable } from "./ua_audio_variable";
import type { UABaseDataVariable } from "./ua_base_data_variable";
import type { UAShelvedStateMachine } from "./ua_shelved_state_machine";
import type { UATwoStateVariable } from "./ua_two_state_variable";
/**
* | | |
* |----------------|------------------------------------------------------------|
* |namespace |http://opcfoundation.org/UA/ |
* |nodeClass |ObjectType |
* |typedDefinition |AlarmConditionType i=2915 |
* |isAbstract |false |
*/
export interface UAAlarmCondition_Base extends UAAcknowledgeableCondition_Base {
enabledState: UATwoStateVariable<LocalizedText>;
activeState: UATwoStateVariable<LocalizedText>;
inputNode: UAProperty<NodeId, DataType.NodeId>;
suppressedState?: UATwoStateVariable<LocalizedText>;
outOfServiceState?: UATwoStateVariable<LocalizedText>;
shelvingState?: UAShelvedStateMachine;
suppressedOrShelved: UAProperty<boolean, DataType.Boolean>;
maxTimeShelved?: UAProperty<number, DataType.Double>;
audibleEnabled?: UAProperty<boolean, DataType.Boolean>;
audibleSound?: UAAudioVariable<Buffer>;
silenceState?: UATwoStateVariable<LocalizedText>;
onDelay?: UAProperty<number, DataType.Double>;
offDelay?: UAProperty<number, DataType.Double>;
firstInGroupFlag?: UABaseDataVariable<boolean, DataType.Boolean>;
firstInGroup?: UAAlarmGroup;
latchedState?: UATwoStateVariable<LocalizedText>;
reAlarmTime?: UAProperty<number, DataType.Double>;
reAlarmRepeatCount?: UABaseDataVariable<Int16, DataType.Int16>;
silence?: UAMethod;
suppress?: UAMethod;
suppress2?: UAMethod;
unsuppress?: UAMethod;
unsuppress2?: UAMethod;
removeFromService?: UAMethod;
removeFromService2?: UAMethod;
placeInService?: UAMethod;
placeInService2?: UAMethod;
reset?: UAMethod;
reset2?: UAMethod;
getGroupMemberships?: UAMethod;
}
export interface UAAlarmCondition extends Omit<UAAcknowledgeableCondition, "enabledState">, UAAlarmCondition_Base {
}