@omnia/fx
Version:
Provide Omnia Fx typings and tooling for clientside Omnia development.
56 lines (55 loc) • 1.57 kB
TypeScript
import Component from "../interface/component";
/**
* Line
* @class Line
* @param {Graphics} graphics - Graphics instance
* @extends {Component}
* @ignore
*/
declare class Line extends Component {
constructor(graphics: any);
/**
* Start drawing line mode
* @param {{width: ?number, color: ?string}} [setting] - Brush width & color
*/
setHeadOption(setting: any): void;
/**
* Start drawing line mode
* @param {{width: ?number, color: ?string}} [setting] - Brush width & color
*/
start(setting?: {}): void;
/**
* Set brush
* @param {{width: ?number, color: ?string}} [setting] - Brush width & color
*/
setBrush(setting: any): void;
/**
* End drawing line mode
*/
end(): void;
/**
* Mousedown event handler in fabric canvas
* @param {{target: fabric.Object, e: MouseEvent}} fEvent - Fabric event object
* @private
*/
_onFabricMouseDown(fEvent: any): void;
/**
* Mousemove event handler in fabric canvas
* @param {{target: fabric.Object, e: MouseEvent}} fEvent - Fabric event object
* @private
*/
_onFabricMouseMove(fEvent: any): void;
/**
* Mouseup event handler in fabric canvas
* @param {{target: fabric.Object, e: MouseEvent}} fEvent - Fabric event object
* @private
*/
_onFabricMouseUp(): void;
/**
* create line event object properties
* @returns {Object} properties line object
* @private
*/
_createLineEventObjectProperties(): any;
}
export default Line;