@omnia/fx
Version:
Provide Omnia Fx typings and tooling for clientside Omnia development.
52 lines (51 loc) • 1.48 kB
TypeScript
import Component from "../interface/component";
/**
* Icon
* @class Icon
* @param {Graphics} graphics - Graphics instance
* @extends {Component}
* @ignore
*/
declare class Icon extends Component {
constructor(graphics: any);
/**
* Add icon
* @param {string} type - Icon type
* @param {Object} options - Icon options
* @param {string} [options.fill] - Icon foreground color
* @param {string} [options.left] - Icon x position
* @param {string} [options.top] - Icon y position
* @returns {Promise}
*/
add(type: any, options: any): Promise<unknown>;
/**
* Added icon drag event
* @param {fabric.Canvas} canvas - Canvas instance
* @private
*/
_addWithDragEvent(canvas: any): void;
/**
* Register icon paths
* @param {{key: string, value: string}} pathInfos - Path infos
*/
registerPaths(pathInfos: any): void;
/**
* Set icon object color
* @param {string} color - Color to set
* @param {fabric.Path}[obj] - Current activated path object
*/
setColor(color: any, obj: any): void;
/**
* Get icon color
* @param {fabric.Path}[obj] - Current activated path object
* @returns {string} color
*/
getColor(obj: any): any;
/**
* Create icon object
* @param {string} path - Path value to create icon
* @returns {fabric.Path} Path object
*/
_createIcon(path: any): any;
}
export default Icon;