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@oku-ui/motion

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A tiny, performant animation library for VueJS

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import { AnimationPlaybackControls, DOMKeyframesDefinition } from 'framer-motion'; import { Options } from './types'; declare const STATE_TYPES: readonly ["initial", "animate", "inView", "hover", "press", "exit"]; type StateType = typeof STATE_TYPES[number]; export declare const mountedStates: WeakMap<Element, { id: string; state: MotionState; }>; export declare const motionStatesIdElements: Map<string, { animations: AnimationPlaybackControls[]; id: string; state: MotionState; }>; export declare function getStates(): { mountedStates: WeakMap<Element, { id: string; state: MotionState; }>; motionStatesIdElements: Map<string, { animations: AnimationPlaybackControls[]; id: string; state: MotionState; }>; }; export declare class MotionState { private id; private element; private context; private parent?; private options; private activeStates; private depth; private baseTarget; private target; private featureManager; constructor(options: Options, parent?: MotionState); reset(options: Options, parent?: MotionState): void; private initContext; private initTarget; get initial(): string | boolean | object | undefined; mount(element: Element): void; unmount(): void; update(options: Options, parent?: MotionState): void; setActive(name: StateType, isActive: boolean): void; animateUpdates(): Generator<void, void, unknown>; isMounted(): boolean; getDepth(): number; getOptions(): Options; getElement(): Element | null; getTarget(): DOMKeyframesDefinition; getAnimationControls(): AnimationPlaybackControls[] | undefined; } export {};