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@obliczeniowo/elementary

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import * as _angular_core from '@angular/core'; import { EventEmitter } from '@angular/core'; import { ColorRGB, Point2D } from '@obliczeniowo/elementary/classes'; import * as i3 from '@angular/common'; interface HexColor { color: ColorRGB | string; x: number | string; y: number | string; } declare class HexColorComponent { /** hex element ray */ ray: _angular_core.InputSignal<number>; /** x pos can be css style like calc(50% + 10px) */ x: _angular_core.InputSignal<string | number>; /** y pos can be css style like calc(50% + 10px) */ y: _angular_core.InputSignal<string | number>; /** fill color as ColorRGB object or string color as one of: * #ffffff * rgb(255, 255, 255) * rgba(255, 255, 255, 0.5) * named color format, for example: red, blue, green ... */ fill: _angular_core.InputSignal<string | ColorRGB>; strokeWidth: _angular_core.InputSignal<number>; /** stroke color as ColorRGB object or string color as one of: * #ffffff * rgb(255, 255, 255) * rgba(255, 255, 255, 0.5) * named color format, for example: red, blue, green ... */ strokeColor: _angular_core.InputSignal<string | ColorRGB>; clicked: EventEmitter<HexColor>; protected fillHover: _angular_core.Signal<string | ColorRGB>; hover: boolean; protected points: _angular_core.Signal<string>; onClick(): void; protected recalc(): string; static ɵfac: _angular_core.ɵɵFactoryDeclaration<HexColorComponent, never>; static ɵcmp: _angular_core.ɵɵComponentDeclaration<HexColorComponent, "g[obl-hex-color]", never, { "ray": { "alias": "ray"; "required": false; "isSignal": true; }; "x": { "alias": "x"; "required": false; "isSignal": true; }; "y": { "alias": "y"; "required": false; "isSignal": true; }; "fill": { "alias": "fill"; "required": false; "isSignal": true; }; "strokeWidth": { "alias": "strokeWidth"; "required": false; "isSignal": true; }; "strokeColor": { "alias": "strokeColor"; "required": false; "isSignal": true; }; }, { "clicked": "clicked"; }, never, never, false, never>; } declare class HexColorsComponent { /** hex element ray */ ray: _angular_core.InputSignalWithTransform<number, number>; /** Number of levels */ rounds: _angular_core.InputSignalWithTransform<number, number>; /** color to select if exist on palette of colors */ color: _angular_core.ModelSignal<string>; protected width: _angular_core.Signal<number>; protected height: _angular_core.Signal<number>; readonly h: number; readonly rayTranslate: Point2D; readonly move: Point2D; elements: _angular_core.Signal<{ pos: Point2D; color: ColorRGB; }[]>; strokeColor: ColorRGB | string; selected: _angular_core.Signal<HexColor | undefined>; selectedColor: ColorRGB; onChange(selected: HexColor): void; static ɵfac: _angular_core.ɵɵFactoryDeclaration<HexColorsComponent, never>; static ɵcmp: _angular_core.ɵɵComponentDeclaration<HexColorsComponent, "obl-hex-colors", never, { "ray": { "alias": "ray"; "required": false; "isSignal": true; }; "rounds": { "alias": "rounds"; "required": false; "isSignal": true; }; "color": { "alias": "color"; "required": false; "isSignal": true; }; }, { "color": "colorChange"; }, never, never, false, never>; } declare class HexColorModule { static ɵfac: _angular_core.ɵɵFactoryDeclaration<HexColorModule, never>; static ɵmod: _angular_core.ɵɵNgModuleDeclaration<HexColorModule, [typeof HexColorComponent, typeof HexColorsComponent], [typeof i3.CommonModule], [typeof HexColorsComponent]>; static ɵinj: _angular_core.ɵɵInjectorDeclaration<HexColorModule>; } export { HexColorModule, HexColorsComponent };