@obliczeniowo/elementary
Version:
Library made in Angular version 20
72 lines (67 loc) • 3.74 kB
TypeScript
import * as _angular_core from '@angular/core';
import { EventEmitter } from '@angular/core';
import { ColorRGB, Point2D } from '@obliczeniowo/elementary/classes';
import * as i3 from '@angular/common';
interface HexColor {
color: ColorRGB | string;
x: number | string;
y: number | string;
}
declare class HexColorComponent {
/** hex element ray */
ray: _angular_core.InputSignal<number>;
/** x pos can be css style like calc(50% + 10px) */
x: _angular_core.InputSignal<string | number>;
/** y pos can be css style like calc(50% + 10px) */
y: _angular_core.InputSignal<string | number>;
/** fill color as ColorRGB object or string color as one of:
* #ffffff
* rgb(255, 255, 255)
* rgba(255, 255, 255, 0.5)
* named color format, for example: red, blue, green ... */
fill: _angular_core.InputSignal<string | ColorRGB>;
strokeWidth: _angular_core.InputSignal<number>;
/** stroke color as ColorRGB object or string color as one of:
* #ffffff
* rgb(255, 255, 255)
* rgba(255, 255, 255, 0.5)
* named color format, for example: red, blue, green ... */
strokeColor: _angular_core.InputSignal<string | ColorRGB>;
clicked: EventEmitter<HexColor>;
protected fillHover: _angular_core.Signal<string | ColorRGB>;
hover: boolean;
protected points: _angular_core.Signal<string>;
onClick(): void;
protected recalc(): string;
static ɵfac: _angular_core.ɵɵFactoryDeclaration<HexColorComponent, never>;
static ɵcmp: _angular_core.ɵɵComponentDeclaration<HexColorComponent, "g[obl-hex-color]", never, { "ray": { "alias": "ray"; "required": false; "isSignal": true; }; "x": { "alias": "x"; "required": false; "isSignal": true; }; "y": { "alias": "y"; "required": false; "isSignal": true; }; "fill": { "alias": "fill"; "required": false; "isSignal": true; }; "strokeWidth": { "alias": "strokeWidth"; "required": false; "isSignal": true; }; "strokeColor": { "alias": "strokeColor"; "required": false; "isSignal": true; }; }, { "clicked": "clicked"; }, never, never, false, never>;
}
declare class HexColorsComponent {
/** hex element ray */
ray: _angular_core.InputSignalWithTransform<number, number>;
/** Number of levels */
rounds: _angular_core.InputSignalWithTransform<number, number>;
/** color to select if exist on palette of colors */
color: _angular_core.ModelSignal<string>;
protected width: _angular_core.Signal<number>;
protected height: _angular_core.Signal<number>;
readonly h: number;
readonly rayTranslate: Point2D;
readonly move: Point2D;
elements: _angular_core.Signal<{
pos: Point2D;
color: ColorRGB;
}[]>;
strokeColor: ColorRGB | string;
selected: _angular_core.Signal<HexColor | undefined>;
selectedColor: ColorRGB;
onChange(selected: HexColor): void;
static ɵfac: _angular_core.ɵɵFactoryDeclaration<HexColorsComponent, never>;
static ɵcmp: _angular_core.ɵɵComponentDeclaration<HexColorsComponent, "obl-hex-colors", never, { "ray": { "alias": "ray"; "required": false; "isSignal": true; }; "rounds": { "alias": "rounds"; "required": false; "isSignal": true; }; "color": { "alias": "color"; "required": false; "isSignal": true; }; }, { "color": "colorChange"; }, never, never, false, never>;
}
declare class HexColorModule {
static ɵfac: _angular_core.ɵɵFactoryDeclaration<HexColorModule, never>;
static ɵmod: _angular_core.ɵɵNgModuleDeclaration<HexColorModule, [typeof HexColorComponent, typeof HexColorsComponent], [typeof i3.CommonModule], [typeof HexColorsComponent]>;
static ɵinj: _angular_core.ɵɵInjectorDeclaration<HexColorModule>;
}
export { HexColorModule, HexColorsComponent };