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@obliczeniowo/elementary

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import { HexColor } from './../hex-color/hex-color.component'; import { ColorRGB, Point2D } from '@obliczeniowo/elementary/classes'; import * as i0 from "@angular/core"; export declare class HexColorsComponent { /** hex element ray */ ray: import("@angular/core").InputSignalWithTransform<number, number>; /** Number of levels */ rounds: import("@angular/core").InputSignalWithTransform<number, number>; /** color to select if exist on palette of colors */ color: import("@angular/core").ModelSignal<string>; protected width: import("@angular/core").Signal<number>; protected height: import("@angular/core").Signal<number>; readonly h: number; readonly rayTranslate: Point2D; readonly move: Point2D; elements: import("@angular/core").Signal<{ pos: Point2D; color: ColorRGB; }[]>; strokeColor: ColorRGB | string; selected: import("@angular/core").Signal<HexColor | undefined>; selectedColor: ColorRGB; onChange(selected: HexColor): void; static ɵfac: i0.ɵɵFactoryDeclaration<HexColorsComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<HexColorsComponent, "obl-hex-colors", never, { "ray": { "alias": "ray"; "required": false; "isSignal": true; }; "rounds": { "alias": "rounds"; "required": false; "isSignal": true; }; "color": { "alias": "color"; "required": false; "isSignal": true; }; }, { "color": "colorChange"; }, never, never, false, never>; }