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@obliczeniowo/elementary

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import { ElementRef, AfterViewInit, OnDestroy } from '@angular/core'; import { ControlValueAccessor } from '@angular/forms'; import * as i0 from "@angular/core"; export declare class BallProgressBarComponent implements AfterViewInit, OnDestroy, ControlValueAccessor { private readonly elementRef; private spinnerTimer; angle: number; private readonly pStartColor; private readonly pEndColor; /** id suffix */ protected readonly suffix: number; protected readonly clipId: string; protected readonly clipEllipse: string; protected readonly arrowsGradientIdA: string; protected readonly arrowsGradientIdB: string; protected readonly effect3dId: string; protected readonly radialGradientId: string; protected readonly radialGradientId2: string; protected readonly radialGradientId3: string; protected readonly effect3dClipPathId: string; protected readonly reflectGradientId: string; protected readonly radialGradientSubId3: string; protected readonly spinningElementId: string; arrowsColor: string; touched: boolean; onChange: (value: number) => void; onTouched: () => void; writeValue(value: number): void; registerOnChange(onChange: any): void; registerOnTouched(onTouched: any): void; registerOnValidatorChange(fn: () => void): void; markAsTouched(): void; value: import("@angular/core").ModelSignal<number>; effect3d: import("@angular/core").InputSignal<boolean>; set ballFillColor(color: string); constructor(elementRef: ElementRef<HTMLElement>); protected setEffect(): void; protected set(): void; ngAfterViewInit(): void; ngOnDestroy(): void; static ɵfac: i0.ɵɵFactoryDeclaration<BallProgressBarComponent, never>; static ɵcmp: i0.ɵɵComponentDeclaration<BallProgressBarComponent, "obl-ball-progress-bar", never, { "value": { "alias": "value"; "required": false; "isSignal": true; }; "effect3d": { "alias": "effect3d"; "required": false; "isSignal": true; }; }, { "value": "valueChange"; }, never, never, false, never>; }