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@oat-sa/tao-item-runner-qti

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define(['lodash', 'taoQtiItem/scoring/processor/errorHandler'], function (_, errorHandler) { 'use strict'; _ = _ && Object.prototype.hasOwnProperty.call(_, 'default') ? _['default'] : _; errorHandler = errorHandler && Object.prototype.hasOwnProperty.call(errorHandler, 'default') ? errorHandler['default'] : errorHandler; /* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; under version 2 * of the License (non-upgradable). * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright (c) 2015-2019 (original work) Open Assessment Technlogies SA (under the project TAO-PRODUCT); * */ /** * Correct expression * @type {ExpressionProcesssor} * @exports taoQtiItem/scoring/processor/expressions/randomFloat */ var randomFloatProcessor = { /** * Process the expression * @returns {ProcessingValue} the value from the expression */ process: function() { var min = this.preProcessor.parseValue(this.expression.attributes.min, 'floatOrVariableRef'); var max = this.preProcessor.parseValue(this.expression.attributes.max, 'floatOrVariableRef'); var result = { cardinality: 'single', baseType: 'float' }; //verfiy attributes if (_.isNaN(min) || !_.isFinite(min)) { min = 0; } if (_.isNaN(max) || !_.isFinite(max)) { return errorHandler.throw('scoring', new Error('The max value of a randomFloat expresssion should be a finite integer.')); } if (min > max) { return errorHandler.throw('scoring', new Error('Come on! How am I supposed to generate a random number from a negative range : min > max')); } //get the random value result.value = _.random(min, max, true); return result; } }; return randomFloatProcessor; });