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@nxg-org/mineflayer-util-plugin

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mineflayer utils for NextGEN mineflayer plugins.

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import { Bot, EquipmentDestination } from "mineflayer"; import { Item } from "prismarine-item"; /** * Error codes: * * 0 = completed successfully. * * 1 = Item is already equipped. * * 2 = Item could not be found. * * 3 = We are currently equipping an item. */ export declare class InventoryFunctions { bot: Bot; private _equippingMainHand; private _equippingOffHand; private _equippingOtherSlot; usingMainHand: boolean; usingOffHand: boolean; constructor(bot: Bot); set equippingOtherSlot(value: boolean); get equippingOtherSlot(): boolean; set equippingMainHand(value: boolean); get equippingMainHand(): boolean; set equippingOffHand(value: boolean); get equippingOffHand(): boolean; get equipmentSlots(): EquipmentDestination[]; getAllItems(): Item[]; getAllItemsExceptCurrent(current: EquipmentDestination): Item[]; getHandWithItem(offhand?: boolean): Item | null; getHand(offhand?: boolean): "hand" | "off-hand"; findItemByID(itemId: number, metadata?: number): Item | null; findItem(name: string, metadata?: number): Item | null; has(name: string, metadata?: number): boolean; equipItemRaw(item: Item, dest: EquipmentDestination): Promise<boolean>; customEquip(item: Item, destination: EquipmentDestination, retries?: number): Promise<boolean>; }