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@nxg-org/mineflayer-util-plugin

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mineflayer utils for NextGEN mineflayer plugins.

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<div align="center"> <h1>UtilFunctions</h1> <p><code>src/utilFunctions.ts</code></p> </div> <p> The main wrapper exposed as <code>bot.util</code>. It bundles the feature-specific helper classes into a single entry point so callers can work with one namespace instead of instantiating helpers manually. </p> <h2>Constructor</h2> <table> <thead> <tr> <th align="left">Signature</th> <th align="left">Description</th> </tr> </thead> <tbody> <tr> <td><code>new UtilFunctions(bot)</code></td> <td>Creates the helper bundle for a Mineflayer bot.</td> </tr> </tbody> </table> <h2>Properties</h2> <table> <thead> <tr> <th align="left">Property</th> <th align="left">Type</th> <th align="left">Purpose</th> </tr> </thead> <tbody> <tr> <td><code>inv</code></td> <td><code>InventoryFunctions</code></td> <td>Inventory helpers.</td> </tr> <tr> <td><code>move</code></td> <td><code>MovementFunctions</code></td> <td>Movement and look synchronization helpers.</td> </tr> <tr> <td><code>entity</code></td> <td><code>EntityFunctions</code></td> <td>Entity math and metadata helpers.</td> </tr> <tr> <td><code>predict</code></td> <td><code>PredictiveFunctions</code></td> <td>Damage prediction and simulated world helpers.</td> </tr> <tr> <td><code>filters</code></td> <td><code>FilterFunctions</code></td> <td>Nearest entity filtering helpers.</td> </tr> <tr> <td><code>raytrace</code></td> <td><code>RayTraceFunctions</code></td> <td>Block and entity ray tracing helpers.</td> </tr> </tbody> </table> <h2>Methods</h2> <table> <thead> <tr> <th align="left">Method</th> <th align="left">Returns</th> <th align="left">Description</th> </tr> </thead> <tbody> <tr> <td><code>getViewDir()</code></td> <td><code>Vec3</code></td> <td>Returns the bot's current look direction as a vector.</td> </tr> </tbody> </table> <h2>Example</h2> <pre><code class="language-ts">inject(bot); const viewDir = bot.util.getViewDir(); const nearestPlayer = bot.util.filters.getNearestEntity( (entity) =&gt; entity.type === "player" );</code></pre>