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@nxg-org/mineflayer-util-plugin

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mineflayer utils for NextGEN mineflayer plugins.

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<div align="center"> <h1>RayTraceFunctions</h1> <p><code>src/rayTracingFunctions.ts</code></p> </div> <p> Ray tracing helpers for blocks and entities. These methods combine world raycasts with AABB checks so you can identify the hit target, hit face, and intersection point. </p> <h2>Types</h2> <table> <thead> <tr> <th align="left">Type</th> <th align="left">Meaning</th> </tr> </thead> <tbody> <tr> <td><code>EntityRaycastReturn</code></td> <td>A block or entity augmented with <code>intersect</code> and <code>face</code>.</td> </tr> </tbody> </table> <h2>Methods</h2> <table> <thead> <tr> <th align="left">Method</th> <th align="left">Returns</th> <th align="left">Description</th> </tr> </thead> <tbody> <tr> <td><code>entityRaytrace(startPos, dir, maxDistance = 3.5, matcher?)</code></td> <td><code>EntityRaycastReturn | null</code></td> <td>Raytraces against loaded entities after building AABBs from the bot's entity list.</td> </tr> <tr> <td><code>entityRaytraceRaw(startPos, dir, aabbMap, maxDistance = 3.5, matcher?)</code></td> <td><code>EntityRaycastReturn | null</code></td> <td>Low-level entity raytrace that accepts a prepared AABB map.</td> </tr> <tr> <td><code>entityAtEntityCursor(entity, maxDistance = 3.5)</code></td> <td><code>Entity | null</code></td> <td>Returns the entity under another entity's cursor direction, if any.</td> </tr> </tbody> </table> <h2>Notes</h2> <ul> <li>Entity raytracing first performs a world raycast and then compares against entity hitboxes.</li> <li>The returned object is augmented in-place with <code>intersect</code> and <code>face</code> when a hit is found.</li> </ul>