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@nxg-org/mineflayer-util-plugin

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mineflayer utils for NextGEN mineflayer plugins.

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<div align="center"> <h1>PredictiveFunctions</h1> <p><code>src/predictiveFunctions.ts</code></p> </div> <p> Explosion-damage prediction helpers backed by a predictive world overlay. This module is geared toward estimating damage against the bot or another entity without needing to wait for live-world updates. </p> <h2>State</h2> <table> <thead> <tr> <th align="left">Property</th> <th align="left">Type</th> <th align="left">Purpose</th> </tr> </thead> <tbody> <tr> <td><code>world</code></td> <td><code>PredictiveWorld</code></td> <td>Overlay world used for simulated block placement and removal.</td> </tr> </tbody> </table> <h2>Methods</h2> <table> <thead> <tr> <th align="left">Method</th> <th align="left">Returns</th> <th align="left">Description</th> </tr> </thead> <tbody> <tr> <td><code>getDamageWithEffects(damage, effects)</code></td> <td><code>number</code></td> <td>Applies resistance-style potion effects to incoming damage.</td> </tr> <tr> <td><code>placeBlocks(blocks)</code></td> <td><code>void</code></td> <td>Adds predicted blocks to the overlay world.</td> </tr> <tr> <td><code>removePredictedBlocks(positions, force = false)</code></td> <td><code>void</code></td> <td>Removes predicted blocks from the overlay world.</td> </tr> <tr> <td><code>selfExplosionDamage(sourcePos, power, rawDamages = false)</code></td> <td><code>number</code></td> <td>Estimates explosion damage dealt to the bot.</td> </tr> <tr> <td><code>getExplosionDamage(targetEntity, sourcePos, power, rawDamages = false)</code></td> <td><code>number</code></td> <td>Estimates explosion damage dealt to another entity.</td> </tr> </tbody> </table> <h2>Notes</h2> <ul> <li>Damage calculations are version-aware for armor and effect indexes.</li> <li>Raw damage mode skips the post-processing modifiers that depend on armor, enchantments, and effects.</li> <li>The module samples exposure through raycasts, so results are only as exact as the current world and overlay state.</li> </ul>