UNPKG

@nxg-org/mineflayer-util-plugin

Version:

mineflayer utils for NextGEN mineflayer plugins.

114 lines (98 loc) 4.05 kB
<div align="center"> <h1>mineflayer-util-plugin</h1> <p><strong>Utility helpers for NextGEN Mineflayer bots.</strong></p> <p> A focused collection of bot helpers for movement, ray tracing, entity math, inventory handling, prediction, and reusable geometry utilities. </p> </div> <p align="center"> <a href="docs/README.md"><img src="https://img.shields.io/badge/API-Docs-2ea44f?style=for-the-badge" alt="API Docs"></a> <a href="examples"><img src="https://img.shields.io/badge/Examples-Available-0969da?style=for-the-badge" alt="Examples"></a> <a href="https://github.com/nxg-org/mineflayer-util-plugin/blob/main/LICENSE"><img src="https://img.shields.io/badge/License-GPL--3.0-8a2be2?style=for-the-badge" alt="License"></a> </p> <p align="center"> <a href="https://ko-fi.com/generel"> <img src="https://img.shields.io/badge/Support%20the%20project-Ko--fi-ff5f5f?style=for-the-badge&logo=kofi" alt="Support on Ko-fi"> </a> </p> <blockquote> This library exposes the plugin injector at the package root. After injecting it into a Mineflayer bot, the helpers are available under <code>bot.util</code>. </blockquote> <h2>Quick Start</h2> ```ts import mineflayer from "mineflayer"; import inject from "@nxg-org/mineflayer-util-plugin"; const bot = mineflayer.createBot({ host: "localhost", username: "UtilityBot" }); inject(bot); // Helpers are now available under bot.util const dir = bot.util.getViewDir(); const nearest = bot.util.filters.nearestCrystalFilter(); ``` <h2>What Is Included</h2> <table> <thead> <tr> <th align="left">Module</th> <th align="left">Purpose</th> <th align="left">Docs</th> </tr> </thead> <tbody> <tr> <td><code>UtilFunctions</code></td> <td>Main aggregator attached to <code>bot.util</code></td> <td><a href="docs/utilFunctions.md">docs/utilFunctions.md</a></td> </tr> <tr> <td><code>EntityFunctions</code></td> <td>Health, distance, and entity metadata helpers</td> <td><a href="docs/entityFunctions.md">docs/entityFunctions.md</a></td> </tr> <tr> <td><code>FilterFunctions</code></td> <td>Nearest-entity and bot-filtering helpers</td> <td><a href="docs/filterFunctions.md">docs/filterFunctions.md</a></td> </tr> <tr> <td><code>InventoryFunctions</code></td> <td>Inventory lookups and equip helpers</td> <td><a href="docs/inventoryFunctions.md">docs/inventoryFunctions.md</a></td> </tr> <tr> <td><code>MovementFunctions</code></td> <td>Synchronized look and movement packet helpers</td> <td><a href="docs/movementFunctions.md">docs/movementFunctions.md</a></td> </tr> <tr> <td><code>PredictiveFunctions</code></td> <td>Explosion damage prediction and world overrides</td> <td><a href="docs/predictiveFunctions.md">docs/predictiveFunctions.md</a></td> </tr> <tr> <td><code>RayTraceFunctions</code></td> <td>Block and entity ray tracing helpers</td> <td><a href="docs/rayTracingFunctions.md">docs/rayTracingFunctions.md</a></td> </tr> <tr> <td><code>AABB</code>, <code>InterceptFunctions</code>, <code>RaycastIterator</code>, <code>AABBUtils</code>, <code>MathUtils</code>, <code>Task</code></td> <td>Public geometry and support utilities exported from the package root</td> <td><a href="docs/README.md">docs/README.md</a></td> </tr> </tbody> </table> <h2>Documentation Layout</h2> <p> The full API reference lives in <a href="docs/README.md">docs/README.md</a>. Each public function file has its own page inside the <code>docs</code> folder so it is easy to browse module by module. </p> <h2>Notes</h2> <ul> <li>Several helpers are version-sensitive, especially health, armor, and metadata logic.</li> <li><code>MovementFunctions</code> listens to bot spawn and move events to keep look synchronization accurate.</li> <li><code>PredictiveFunctions</code> uses a predictive world overlay for explosion estimates.</li> </ul>