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@nxg-org/mineflayer-tracker

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Provides functionality for more accurate entity and projectile tracking.

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import { AABB } from "@nxg-org/mineflayer-util-plugin"; import type { Entity } from "prismarine-entity"; import { Vec3 } from "vec3"; export declare const toNotchianYaw: (yaw: number) => number; export declare const toNotchianPitch: (pitch: number) => number; export declare const fromNotchianYawByte: (yaw: number) => number; export declare const fromNotchianPitchByte: (pitch: number) => number; export declare function euclideanMod(numerator: number, denominator: number): number; export declare function toRadians(degrees: number): number; export declare function toDegrees(radians: number): number; export declare function fromNotchianYaw(yaw: number): number; export declare function fromNotchianPitch(pitch: number): number; export declare function fromNotchVelocity(vel: Vec3): Vec3; export declare function pointToYawAndPitch(org: Vec3, point: Vec3): { yaw: number; pitch: number; }; export declare function dirToYawAndPitch(dir: Vec3): { yaw: number; pitch: number; }; export declare function getTargetDistance(origin: Vec3, destination: Vec3): { distance: number; hDistance: number; yDistance: number; }; export declare function getTargetYaw(origin: Vec3, destination: Vec3): number; export declare function getPremonition(startPosition: Vec3, targetPosition: Vec3, speed: Vec3, totalTicks: number): { distances: { distance: number; hDistance: number; yDistance: number; }; newTarget: Vec3; }; export declare function degreesToRadians(degrees: number): number; export declare function radiansToDegrees(radians: number): number; export declare function getVox(Vo: number, Alfa: number, Resistance?: number): number; export declare function getVoy(Vo: number, Alfa: number, Resistance?: number): number; export declare function getVo(Vox: number, Voy: number, G: number): number; export declare function getGrades(Vo: number, Voy: number, Gravity: number): number; export declare function vectorMagnitude(vec: Vec3): number; export declare function VoToVox(vec: Vec3, mag?: number): number; export declare function yawPitchAndSpeedToDir(yaw: number, pitch: number, speed: number): Vec3; export declare function notchianVel(vec: Vec3, Vo?: number, Vox?: number): { Vo: number; Vox: number; vel: Vec3; }; export declare function applyVec3Gravity(currentVel: Vec3, gravity: Vec3): Vec3; export declare function movingTowards(origin: Vec3, destination: Vec3, velocity: Vec3): boolean; export declare function movingAt(origin: Vec3, destination: Vec3, velocity: Vec3, maxOffset: number): boolean; export declare function lookingAt(origin: Entity, target: Entity, maxDistance?: number): boolean; export declare function lookingAtXZ(origin: Entity, target: Entity, maxOffset: number): boolean; export declare function lookingAtFromRay(origin: Vec3, target: AABB, dir: Vec3, maxDistance?: number): boolean; export declare function lookingAtFromSegment(origin: Vec3, target: AABB, endpoint: Vec3): Vec3 | null;