@nxg-org/mineflayer-tracker
Version:
Provides functionality for more accurate entity and projectile tracking.
23 lines (22 loc) • 1.08 kB
TypeScript
import { Entity } from "prismarine-entity";
import { Bot } from "mineflayer";
import { ControlStateHandler, EPhysicsCtx, EntityState } from "@nxg-org/mineflayer-physics-util";
import { Vec3 } from "vec3";
import { IPhysics } from "@nxg-org/mineflayer-physics-util/dist/physics/engines";
export interface MovementSimOptions {
sprintFirst: boolean;
jumpFirst: boolean;
}
/**
* To be used once per movement.
*
* Provide state that will serve as a base. The state itself will not be modified/consumed unless called for.
*/
export declare class MovementSimulations {
bot: Bot;
readonly ctx: IPhysics;
constructor(bot: Bot, ctx: IPhysics);
predictGenerator(ctx: EPhysicsCtx, world: any, ticks?: number, controls?: ControlStateHandler): Generator<EntityState, EPhysicsCtx<import("@nxg-org/mineflayer-physics-util").IEntityState>, unknown>;
predictForward(target: Entity, world: any, ticks?: number, controls?: ControlStateHandler): EPhysicsCtx<EntityState>;
findCorrectMovements(lastState: EPhysicsCtx, world: any, wantedPos: Vec3): ControlStateHandler;
}