@nxg-org/mineflayer-tracker
Version:
Provides functionality for more accurate entity and projectile tracking.
24 lines (23 loc) • 1.03 kB
TypeScript
import { Entity } from "prismarine-entity";
import { Bot } from "mineflayer";
import { Physics } from "../dist/physics/engines/physics";
import { ControlStateHandler } from "../dist/physics/player/playerControls";
import { EntityState } from "../dist/physics/states/entityState";
import { Vec3 } from "vec3";
export interface MovementSimOptions {
sprintFirst: boolean;
jumpFirst: boolean;
}
/**
* To be used once per movement.
*
* Provide state that will serve as a base. The state itself will not be modified/consumed unless called for.
*/
export declare class MovementSimulations {
bot: Bot;
readonly ctx: Physics;
constructor(bot: Bot, ctx: Physics);
predictGenerator(state: EntityState, world: any, ticks?: number, controls?: ControlStateHandler): Generator<EntityState, EntityState, unknown>;
predictForward(target: Entity, world: any, ticks?: number, controls?: ControlStateHandler): any;
findCorrectMovements(lastState: EntityState, world: any, wantedPos: Vec3): ControlStateHandler;
}