@nxg-org/mineflayer-tracker
Version:
Provides functionality for more accurate entity and projectile tracking.
16 lines (15 loc) • 809 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.PlayerPoses = void 0;
//0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: LONG_JUMPING, 7: DYING
var PlayerPoses;
(function (PlayerPoses) {
PlayerPoses[PlayerPoses["STANDING"] = 0] = "STANDING";
PlayerPoses[PlayerPoses["FALL_FLYING"] = 1] = "FALL_FLYING";
PlayerPoses[PlayerPoses["SLEEPING"] = 2] = "SLEEPING";
PlayerPoses[PlayerPoses["SWIMMING"] = 3] = "SWIMMING";
PlayerPoses[PlayerPoses["SPIN_ATTACK"] = 4] = "SPIN_ATTACK";
PlayerPoses[PlayerPoses["SNEAKING"] = 5] = "SNEAKING";
PlayerPoses[PlayerPoses["LONG_JUMPING"] = 6] = "LONG_JUMPING";
PlayerPoses[PlayerPoses["DYING"] = 7] = "DYING";
})(PlayerPoses || (exports.PlayerPoses = PlayerPoses = {}));