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@nxg-org/mineflayer-tracker

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Provides functionality for more accurate entity and projectile tracking.

16 lines (15 loc) 809 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PlayerPoses = void 0; //0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: LONG_JUMPING, 7: DYING var PlayerPoses; (function (PlayerPoses) { PlayerPoses[PlayerPoses["STANDING"] = 0] = "STANDING"; PlayerPoses[PlayerPoses["FALL_FLYING"] = 1] = "FALL_FLYING"; PlayerPoses[PlayerPoses["SLEEPING"] = 2] = "SLEEPING"; PlayerPoses[PlayerPoses["SWIMMING"] = 3] = "SWIMMING"; PlayerPoses[PlayerPoses["SPIN_ATTACK"] = 4] = "SPIN_ATTACK"; PlayerPoses[PlayerPoses["SNEAKING"] = 5] = "SNEAKING"; PlayerPoses[PlayerPoses["LONG_JUMPING"] = 6] = "LONG_JUMPING"; PlayerPoses[PlayerPoses["DYING"] = 7] = "DYING"; })(PlayerPoses || (exports.PlayerPoses = PlayerPoses = {}));