@nxg-org/mineflayer-tracker
Version:
Provides functionality for more accurate entity and projectile tracking.
58 lines (57 loc) • 2.57 kB
TypeScript
import { Bot, ControlState, ControlStateStatus } from "mineflayer";
import { Vec3 } from "vec3";
import { PlayerState } from "../states/playerState";
export declare class ControlStateHandler implements ControlStateStatus {
forward: boolean;
back: boolean;
left: boolean;
right: boolean;
jump: boolean;
sprint: boolean;
sneak: boolean;
constructor(forward: boolean, back: boolean, left: boolean, right: boolean, jump: boolean, sprint: boolean, sneak: boolean);
static DEFAULT(): ControlStateHandler;
static COPY_BOT(bot: Bot): ControlStateHandler;
static COPY_STATE(state: PlayerState): ControlStateHandler;
set(state: ControlState, wanted: boolean): this;
get(state: ControlState): boolean;
clear(state: ControlState): this;
clone(): ControlStateHandler;
equals(other: ControlStateHandler): boolean;
applyControls(bot: Bot): void;
[Symbol.iterator](): Generator<[state: ControlState, wanted: boolean], void, unknown>;
}
export declare class PlayerControls extends ControlStateHandler {
leftClick: boolean;
rightClick: boolean;
yaw: number;
pitch: number;
force: boolean;
constructor(forward: boolean, back: boolean, left: boolean, right: boolean, jump: boolean, sprint: boolean, sneak: boolean, leftClick: boolean, rightClick: boolean, yaw: number, pitch: number, force?: boolean);
static DEFAULT(): PlayerControls;
static LOOK(yaw: number, pitch: number, force: boolean): PlayerControls;
static LOOKAT(pos: Vec3, force: boolean): PlayerControls;
static COPY_BOT(bot: Bot): PlayerControls;
static COPY_STATE(state: PlayerState): PlayerControls;
clone(): PlayerControls;
setRot(dir: Vec3): void;
setRotRaw(yaw: number, pitch: number): void;
movements(): Generator<boolean, void, unknown>;
linkedMovements(): Generator<[state: ControlState, wanted: boolean], void, unknown>;
}
export declare class AdvancedPlayerControls extends PlayerControls {
isGrounded: boolean;
faceBackwards: number;
mlg: number;
bucketTimer: number;
bucketTarget: {
x: number;
y: number;
z: number;
};
lastTimer: number;
constructor(forward: boolean, back: boolean, left: boolean, right: boolean, jump: boolean, sprint: boolean, sneak: boolean, leftClick: boolean, rightClick: boolean, yaw: number, pitch: number, force?: boolean);
static DEFAULT(): AdvancedPlayerControls;
static LOOK(yaw: number, pitch: number): AdvancedPlayerControls;
static LOOKAT(pos: Vec3): AdvancedPlayerControls;
}