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@nxg-org/mineflayer-tracker

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Provides functionality for more accurate entity and projectile tracking.

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import { Bot, ControlState, ControlStateStatus } from "mineflayer"; import { Vec3 } from "vec3"; import { PlayerState } from "../states/playerState"; export declare class ControlStateHandler implements ControlStateStatus { forward: boolean; back: boolean; left: boolean; right: boolean; jump: boolean; sprint: boolean; sneak: boolean; constructor(forward: boolean, back: boolean, left: boolean, right: boolean, jump: boolean, sprint: boolean, sneak: boolean); static DEFAULT(): ControlStateHandler; static COPY_BOT(bot: Bot): ControlStateHandler; static COPY_STATE(state: PlayerState): ControlStateHandler; set(state: ControlState, wanted: boolean): this; get(state: ControlState): boolean; clear(state: ControlState): this; clone(): ControlStateHandler; equals(other: ControlStateHandler): boolean; applyControls(bot: Bot): void; [Symbol.iterator](): Generator<[state: ControlState, wanted: boolean], void, unknown>; } export declare class PlayerControls extends ControlStateHandler { leftClick: boolean; rightClick: boolean; yaw: number; pitch: number; force: boolean; constructor(forward: boolean, back: boolean, left: boolean, right: boolean, jump: boolean, sprint: boolean, sneak: boolean, leftClick: boolean, rightClick: boolean, yaw: number, pitch: number, force?: boolean); static DEFAULT(): PlayerControls; static LOOK(yaw: number, pitch: number, force: boolean): PlayerControls; static LOOKAT(pos: Vec3, force: boolean): PlayerControls; static COPY_BOT(bot: Bot): PlayerControls; static COPY_STATE(state: PlayerState): PlayerControls; clone(): PlayerControls; setRot(dir: Vec3): void; setRotRaw(yaw: number, pitch: number): void; movements(): Generator<boolean, void, unknown>; linkedMovements(): Generator<[state: ControlState, wanted: boolean], void, unknown>; } export declare class AdvancedPlayerControls extends PlayerControls { isGrounded: boolean; faceBackwards: number; mlg: number; bucketTimer: number; bucketTarget: { x: number; y: number; z: number; }; lastTimer: number; constructor(forward: boolean, back: boolean, left: boolean, right: boolean, jump: boolean, sprint: boolean, sneak: boolean, leftClick: boolean, rightClick: boolean, yaw: number, pitch: number, force?: boolean); static DEFAULT(): AdvancedPlayerControls; static LOOK(yaw: number, pitch: number): AdvancedPlayerControls; static LOOKAT(pos: Vec3): AdvancedPlayerControls; }