@nxg-org/mineflayer-physics-util
Version:
Provides functionality for more accurate entity and projectile tracking.
52 lines (51 loc) • 1.39 kB
TypeScript
import type { Effect, Entity } from "prismarine-entity";
import type { Vec3 } from "vec3";
import { PlayerPoses } from "./poses";
import { ControlStateHandler } from "../states";
import { AABB } from "@nxg-org/mineflayer-util-plugin";
export * from "./entityState";
export * from "./playerState";
export * from "./poses";
export type Heading = {
forward: number;
strafe: number;
};
export interface IEntityState {
age: number;
height: number;
halfWidth: number;
pos: Vec3;
vel: Vec3;
pitch: number;
yaw: number;
pose: PlayerPoses;
control: ControlStateHandler;
onGround: boolean;
onClimbable: boolean;
attributes: Entity["attributes"];
isUsingItem: boolean;
isInWater: boolean;
isInLava: boolean;
isInWeb: boolean;
fallFlying: boolean;
elytraFlying: boolean;
validElytraEquipped: boolean;
fireworkRocketDuration: number;
sneakCollision: boolean;
isCollidedHorizontally: boolean;
isCollidedVertically: boolean;
effects: Effect[];
jumpBoost: number;
speed: number;
slowness: number;
dolphinsGrace: number;
slowFalling: number;
levitation: number;
depthStrider: number;
jumpTicks: number;
jumpQueued: boolean;
supportingBlockPos: Vec3 | null;
clone(): IEntityState;
getBB(): AABB;
}
export declare function getPose(entity: Entity): number;