UNPKG

@nxg-org/mineflayer-physics-util

Version:

Provides functionality for more accurate entity and projectile tracking.

28 lines (27 loc) 1.17 kB
import { EntityPhysics, IPhysics } from "./physics/engines"; import { EPhysicsCtx } from "./physics/settings"; import { Vec3 } from "vec3"; import md from "minecraft-data"; import type { Entity } from "prismarine-entity"; import type { Bot } from "mineflayer"; /** * Just a convenience thing. */ export declare enum SimulationTypes { UNTIL_GROUND = 0, FOR_X_TICKS = 1, TO_DESTINATION = 2 } export declare class PhysicsUtilWrapper { private bot; engine: IPhysics; readonly ePhysicsCtx: typeof EPhysicsCtx; readonly data: md.IndexedData; constructor(bot: Bot); getPhysicsSim(): EntityPhysics; getPhysicsCtx(ctx: IPhysics, entity: Entity): EPhysicsCtx; getPhysicsCtxRaw(ctx: IPhysics, entity: md.Entity, options?: Partial<Entity>): EPhysicsCtx; simulate(simulator: IPhysics, simCtx: EPhysicsCtx, world: any): import("./physics/states").IEntityState; exampleSim(entity: Entity, type: SimulationTypes, ticks?: number, destination?: Vec3): import("./physics/states").IEntityState; advancedExample(simCtx: EPhysicsCtx, type: SimulationTypes, ticks?: number, destination?: Vec3): import("./physics/states").IEntityState; }