@nxg-org/mineflayer-physics-util
Version:
Provides functionality for more accurate entity and projectile tracking.
26 lines (25 loc) • 1.15 kB
JavaScript
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Object.defineProperty(exports, "__esModule", { value: true });
exports.getPose = getPose;
const poses_1 = require("./poses");
__exportStar(require("./entityState"), exports);
__exportStar(require("./playerState"), exports);
__exportStar(require("./poses"), exports);
function getPose(entity) {
const pose = entity.metadata.find((e) => (e === null || e === void 0 ? void 0 : e.type) === 18);
return pose ? pose.value : poses_1.PlayerPoses.STANDING;
}