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@nxg-org/mineflayer-custom-pvp

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Intermediate functionality for bow and sword pvp.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.getConfig = exports.defaultConfig = void 0; exports.defaultConfig = { genericConfig: { viewDistance: 128, attackRange: 3, tooCloseRange: 2.5, missChancePerTick: 0.0, enemyReach: 3, hitThroughWalls: false, }, tapConfig: { enabled: true, mode: "wtap", delay: 0, }, strafeConfig: { enabled: true, mode: { mode: "intelligent", maxOffset: Math.PI / 2, }, }, critConfig: { enabled: true, mode: "hop", attemptRange: 2, reaction: { enabled: true, maxPreemptiveTicks: 1, maxWaitTicks: 5, maxWaitDistance: 5, }, }, onHitConfig: { enabled: true, mode: "backoff", kbCancel: { enabled: true, mode: "jump", }, }, rotateConfig: { enabled: true, smooth: false, lookAtHidden: true, mode: "constant", }, shieldConfig: { enabled: true, mode: "legit", }, shieldDisableConfig: { enabled: true, mode: "single", // not used rn }, swingConfig: { mode: "fullswing", }, followConfig: { mode: "standard", distance: 3, predict: true }, cps: 15 }; function getConfig(bot) { // deep clone the default config const ret = JSON.parse(JSON.stringify(exports.defaultConfig)); if (bot.supportFeature('doesntHaveOffHandSlot')) { ret.critConfig.reaction.enabled = false; // don't bother, just hit when you can ret.shieldDisableConfig.enabled = false; // no offhand, no need to disable shield ret.shieldConfig.enabled = false; // no offhand, no need to use shield } return ret; } exports.getConfig = getConfig;