@nuxtjs/ionic
Version:
Ionic integration for Nuxt
249 lines (248 loc) • 12.2 kB
TypeScript
import type { Animation, AnimationDirection, AnimationFill, AnimationKeyFrames } from '@ionic/vue';
interface AnimationFromObject {
property: string;
fromValue: string;
}
interface AnimationFromToObject {
property: string;
fromValue: string;
toValue: string;
}
type AnimationStyles = {
[key: string]: any;
};
interface AnimationOptions {
id?: string;
duration?: number;
iterations?: number;
easing?: string;
fill?: AnimationFill;
direction?: AnimationDirection;
from?: AnimationFromObject | AnimationFromObject[] | null;
fromTo?: AnimationFromToObject | AnimationFromToObject[] | null;
keyframes?: AnimationKeyFrames | null;
playOnMount?: boolean;
playOnVisible?: boolean;
beforeStyles?: AnimationStyles | null;
beforeAddClass?: string | string[] | null;
beforeClearStyles?: string[] | null;
afterStyles?: AnimationStyles | null;
afterAddClass?: string | string[] | null;
afterClearStyles?: string[] | null;
}
declare const element: import("vue").Ref<HTMLDivElement | null, HTMLDivElement | null>;
declare const animation: import("vue").Ref<{
parentAnimation: /*elided*/ any | undefined;
elements: HTMLElement[];
childAnimations: /*elided*/ any[];
id: string | undefined;
play: (opts?: import("@ionic/core/dist/types/utils/animation/animation-interface").AnimationPlayOptions) => Promise<void>;
pause: () => void;
stop: () => void;
destroy: (clearStyleSheets?: boolean) => void;
progressStart: (forceLinearEasing?: boolean, step?: number) => Animation;
progressStep: (step: number) => Animation;
progressEnd: (playTo: 0 | 1 | undefined, step: number, dur?: number) => Animation;
from: (property: string, value: string | number) => Animation;
to: (property: string, value: string | number) => Animation;
fromTo: (property: string, fromValue: string | number, toValue: string | number) => Animation;
keyframes: (keyframes: AnimationKeyFrames) => Animation;
addAnimation: (animationToAdd: Animation | Animation[]) => Animation;
addElement: (el: Element | Element[] | Node | Node[] | NodeList) => Animation;
iterations: (iterations: number) => Animation;
fill: (fill: AnimationFill | undefined) => Animation;
direction: (direction: AnimationDirection | undefined) => Animation;
duration: (duration: number | undefined) => Animation;
easing: (easing: string | undefined) => Animation;
delay: (delay: number | undefined) => Animation;
getKeyframes: () => AnimationKeyFrames;
getDirection: () => AnimationDirection;
getFill: () => AnimationFill;
getDelay: () => number;
getIterations: () => number;
getEasing: () => string;
getDuration: () => number;
getWebAnimations: () => globalThis.Animation[];
afterAddRead: (readFn: () => void) => Animation;
afterAddWrite: (writeFn: () => void) => Animation;
afterClearStyles: (propertyNames: string[]) => Animation;
afterStyles: (styles: {
[property: string]: any;
}) => Animation;
afterAddClass: (className: string | string[]) => Animation;
afterRemoveClass: (className: string | string[]) => Animation;
beforeAddRead: (readFn: () => void) => Animation;
beforeAddWrite: (writeFn: () => void) => Animation;
beforeClearStyles: (propertyNames: string[]) => Animation;
beforeStyles: (styles: {
[property: string]: any;
}) => Animation;
beforeAddClass: (className: string | string[]) => Animation;
beforeRemoveClass: (className: string | string[]) => Animation;
onFinish: (callback: import("@ionic/core").AnimationLifecycle, opts?: import("@ionic/core").AnimationCallbackOptions) => Animation;
isRunning: () => boolean;
parent: (animation: Animation) => Animation;
update: (deep: boolean, toggleAnimationName: boolean, step?: number) => Animation;
animationFinish: () => void;
} | null, Animation | {
parentAnimation: /*elided*/ any | undefined;
elements: HTMLElement[];
childAnimations: /*elided*/ any[];
id: string | undefined;
play: (opts?: import("@ionic/core/dist/types/utils/animation/animation-interface").AnimationPlayOptions) => Promise<void>;
pause: () => void;
stop: () => void;
destroy: (clearStyleSheets?: boolean) => void;
progressStart: (forceLinearEasing?: boolean, step?: number) => Animation;
progressStep: (step: number) => Animation;
progressEnd: (playTo: 0 | 1 | undefined, step: number, dur?: number) => Animation;
from: (property: string, value: string | number) => Animation;
to: (property: string, value: string | number) => Animation;
fromTo: (property: string, fromValue: string | number, toValue: string | number) => Animation;
keyframes: (keyframes: AnimationKeyFrames) => Animation;
addAnimation: (animationToAdd: Animation | Animation[]) => Animation;
addElement: (el: Element | Element[] | Node | Node[] | NodeList) => Animation;
iterations: (iterations: number) => Animation;
fill: (fill: AnimationFill | undefined) => Animation;
direction: (direction: AnimationDirection | undefined) => Animation;
duration: (duration: number | undefined) => Animation;
easing: (easing: string | undefined) => Animation;
delay: (delay: number | undefined) => Animation;
getKeyframes: () => AnimationKeyFrames;
getDirection: () => AnimationDirection;
getFill: () => AnimationFill;
getDelay: () => number;
getIterations: () => number;
getEasing: () => string;
getDuration: () => number;
getWebAnimations: () => globalThis.Animation[];
afterAddRead: (readFn: () => void) => Animation;
afterAddWrite: (writeFn: () => void) => Animation;
afterClearStyles: (propertyNames: string[]) => Animation;
afterStyles: (styles: {
[property: string]: any;
}) => Animation;
afterAddClass: (className: string | string[]) => Animation;
afterRemoveClass: (className: string | string[]) => Animation;
beforeAddRead: (readFn: () => void) => Animation;
beforeAddWrite: (writeFn: () => void) => Animation;
beforeClearStyles: (propertyNames: string[]) => Animation;
beforeStyles: (styles: {
[property: string]: any;
}) => Animation;
beforeAddClass: (className: string | string[]) => Animation;
beforeRemoveClass: (className: string | string[]) => Animation;
onFinish: (callback: import("@ionic/core").AnimationLifecycle, opts?: import("@ionic/core").AnimationCallbackOptions) => Animation;
isRunning: () => boolean;
parent: (animation: Animation) => Animation;
update: (deep: boolean, toggleAnimationName: boolean, step?: number) => Animation;
animationFinish: () => void;
} | null>;
declare const __VLS_ctx: InstanceType<__VLS_PickNotAny<typeof __VLS_self, new () => {}>>;
declare var __VLS_1: {
animation: {
parentAnimation: /*elided*/ any | undefined;
elements: HTMLElement[];
childAnimations: /*elided*/ any[];
id: string | undefined;
play: (opts?: import("@ionic/core/dist/types/utils/animation/animation-interface").AnimationPlayOptions) => Promise<void>;
pause: () => void;
stop: () => void;
destroy: (clearStyleSheets?: boolean) => void;
progressStart: (forceLinearEasing?: boolean, step?: number) => Animation;
progressStep: (step: number) => Animation;
progressEnd: (playTo: 0 | 1 | undefined, step: number, dur?: number) => Animation;
from: (property: string, value: string | number) => Animation;
to: (property: string, value: string | number) => Animation;
fromTo: (property: string, fromValue: string | number, toValue: string | number) => Animation;
keyframes: (keyframes: AnimationKeyFrames) => Animation;
addAnimation: (animationToAdd: Animation | Animation[]) => Animation;
addElement: (el: Element | Element[] | Node | Node[] | NodeList) => Animation;
iterations: (iterations: number) => Animation;
fill: (fill: AnimationFill | undefined) => Animation;
direction: (direction: AnimationDirection | undefined) => Animation;
duration: (duration: number | undefined) => Animation;
easing: (easing: string | undefined) => Animation;
delay: (delay: number | undefined) => Animation;
getKeyframes: () => AnimationKeyFrames;
getDirection: () => AnimationDirection;
getFill: () => AnimationFill;
getDelay: () => number;
getIterations: () => number;
getEasing: () => string;
getDuration: () => number;
getWebAnimations: () => globalThis.Animation[];
afterAddRead: (readFn: () => void) => Animation;
afterAddWrite: (writeFn: () => void) => Animation;
afterClearStyles: (propertyNames: string[]) => Animation;
afterStyles: (styles: {
[property: string]: any;
}) => Animation;
afterAddClass: (className: string | string[]) => Animation;
afterRemoveClass: (className: string | string[]) => Animation;
beforeAddRead: (readFn: () => void) => Animation;
beforeAddWrite: (writeFn: () => void) => Animation;
beforeClearStyles: (propertyNames: string[]) => Animation;
beforeStyles: (styles: {
[property: string]: any;
}) => Animation;
beforeAddClass: (className: string | string[]) => Animation;
beforeRemoveClass: (className: string | string[]) => Animation;
onFinish: (callback: import("@ionic/core").AnimationLifecycle, opts?: import("@ionic/core").AnimationCallbackOptions) => Animation;
isRunning: () => boolean;
parent: (animation: Animation) => Animation;
update: (deep: boolean, toggleAnimationName: boolean, step?: number) => Animation;
animationFinish: () => void;
} | null;
};
type __VLS_Slots = __VLS_PrettifyGlobal<__VLS_OmitStringIndex<typeof __VLS_ctx.$slots> & {
default?: (props: typeof __VLS_1) => any;
}>;
declare const __VLS_self: import("vue").DefineComponent<AnimationOptions, {
element: typeof element;
animation: typeof animation;
}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").PublicProps, Readonly<AnimationOptions> & Readonly<{}>, {
fill: AnimationFill;
id: string;
duration: number;
iterations: number;
easing: string;
direction: AnimationDirection;
from: AnimationFromObject | AnimationFromObject[] | null;
fromTo: AnimationFromToObject | AnimationFromToObject[] | null;
keyframes: AnimationKeyFrames | null;
playOnMount: boolean;
playOnVisible: boolean;
beforeStyles: AnimationStyles | null;
beforeAddClass: string | string[] | null;
beforeClearStyles: string[] | null;
afterStyles: AnimationStyles | null;
afterAddClass: string | string[] | null;
afterClearStyles: string[] | null;
}, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
declare const __VLS_component: import("vue").DefineComponent<AnimationOptions, {}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").PublicProps, Readonly<AnimationOptions> & Readonly<{}>, {
fill: AnimationFill;
id: string;
duration: number;
iterations: number;
easing: string;
direction: AnimationDirection;
from: AnimationFromObject | AnimationFromObject[] | null;
fromTo: AnimationFromToObject | AnimationFromToObject[] | null;
keyframes: AnimationKeyFrames | null;
playOnMount: boolean;
playOnVisible: boolean;
beforeStyles: AnimationStyles | null;
beforeAddClass: string | string[] | null;
beforeClearStyles: string[] | null;
afterStyles: AnimationStyles | null;
afterAddClass: string | string[] | null;
afterClearStyles: string[] | null;
}, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
declare const _default: __VLS_WithSlots<typeof __VLS_component, __VLS_Slots>;
export default _default;
type __VLS_WithSlots<T, S> = T & {
new (): {
$slots: S;
};
};