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@nutui/lottie-miniprogram

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type BaseRendererConfig = { imagePreserveAspectRatio?: string; className?: string; }; type CanvasRendererConfig = BaseRendererConfig & { clearCanvas?: boolean; context: CanvasRenderingContext2D; progressiveLoad?: boolean; preserveAspectRatio?: string; }; interface LoadAnimationParameter { renderer?: 'canvas'; loop?: boolean | number; autoplay?: boolean; name?: string; rendererSettings?: CanvasRendererConfig; animationData?: any; path?: string; } type AnimationDirection = 1 | -1; type AnimationSegment = [number, number]; type AnimationEventName = 'enterFrame' | 'loopComplete' | 'complete' | 'segmentStart' | 'destroy'; type AnimationEventCallback<T = any> = (args: T) => void; interface LoadAnimationReturnType { play(): void; stop(): void; pause(): void; setSpeed(speed: number): void; goToAndPlay(value: number, isFrame?: boolean): void; goToAndStop(value: number, isFrame?: boolean): void; setDirection(direction: AnimationDirection): void; playSegments(segments: AnimationSegment | AnimationSegment[], forceFlag?: boolean): void; setSubframe(useSubFrames: boolean): void; destroy(): void; getDuration(inFrames?: boolean): number; triggerEvent<T = any>(name: AnimationEventName, args: T): void; addEventListener<T = any>(name: AnimationEventName, callback: AnimationEventCallback<T>): void; removeEventListener<T = any>(name: AnimationEventName, callback: AnimationEventCallback<T>): void; } declare module lottie { var loadAnimation: (options: LoadAnimationParameter) => LoadAnimationReturnType; var setup: (node: any) => void; } export default lottie;