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@nu-art/commando

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.BlessedElements = void 0; exports.createBlessedWidget = createBlessedWidget; const blessed = __importStar(require("neo-blessed")); /** * A collection of Blessed elements for easy access. */ exports.BlessedElements = { screen: blessed.screen, box: blessed.box, text: blessed.text, list: blessed.list, log: blessed.log, textarea: blessed.textarea, textbox: blessed.textbox, form: blessed.form, progressbar: blessed.progressbar, table: blessed.table, listTable: blessed.listtable, prompt: blessed.prompt, message: blessed.message, loading: blessed.loading, radioSet: blessed.radioset, radiobutton: blessed.radiobutton, checkbox: blessed.checkbox, input: blessed.input, button: blessed.button, line: blessed.line, scrollableBox: blessed.scrollablebox, scrollableText: blessed.scrollabletext, terminal: blessed.terminal, bigText: blessed.bigtext, listBar: blessed.listbar, fileManager: blessed.filemanager, }; /** * Creates a Blessed widget of the specified type with the given properties and parent node. * * @template WidgetType - The type of the widget to create. * @param {WidgetType} type - The type of the widget to create. * @param {BlessedWidgetOptions[WidgetType]} props - The properties to apply to the widget. * @param {Widgets.Node} [parent] - The parent node for the widget. * @returns {BlessedWidget[WidgetType]} The created widget. */ function createBlessedWidget(type, props = {}, parent) { const element = exports.BlessedElements[type]; return element(Object.assign(Object.assign({}, props), { parent })); }