UNPKG

@novnc/novnc

Version:
293 lines (266 loc) 13.1 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var Log = _interopRequireWildcard(require("../util/logging.js")); var _events = require("../util/events.js"); var KeyboardUtil = _interopRequireWildcard(require("./util.js")); var _keysym = _interopRequireDefault(require("./keysym.js")); var browser = _interopRequireWildcard(require("../util/browser.js")); function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; } function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != _typeof(e) && "function" != typeof e) return { "default": e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n["default"] = e, t && t.set(e, n), n; } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /* * noVNC: HTML5 VNC client * Copyright (C) 2019 The noVNC authors * Licensed under MPL 2.0 or any later version (see LICENSE.txt) */ // // Keyboard event handler // var Keyboard = exports["default"] = /*#__PURE__*/function () { function Keyboard(target) { _classCallCheck(this, Keyboard); this._target = target || null; this._keyDownList = {}; // List of depressed keys // (even if they are happy) this._altGrArmed = false; // Windows AltGr detection // keep these here so we can refer to them later this._eventHandlers = { 'keyup': this._handleKeyUp.bind(this), 'keydown': this._handleKeyDown.bind(this), 'blur': this._allKeysUp.bind(this) }; // ===== EVENT HANDLERS ===== this.onkeyevent = function () {}; // Handler for key press/release } // ===== PRIVATE METHODS ===== return _createClass(Keyboard, [{ key: "_sendKeyEvent", value: function _sendKeyEvent(keysym, code, down) { var numlock = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null; var capslock = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : null; if (down) { this._keyDownList[code] = keysym; } else { // Do we really think this key is down? if (!(code in this._keyDownList)) { return; } delete this._keyDownList[code]; } Log.Debug("onkeyevent " + (down ? "down" : "up") + ", keysym: " + keysym, ", code: " + code + ", numlock: " + numlock + ", capslock: " + capslock); this.onkeyevent(keysym, code, down, numlock, capslock); } }, { key: "_getKeyCode", value: function _getKeyCode(e) { var code = KeyboardUtil.getKeycode(e); if (code !== 'Unidentified') { return code; } // Unstable, but we don't have anything else to go on if (e.keyCode) { // 229 is used for composition events if (e.keyCode !== 229) { return 'Platform' + e.keyCode; } } // A precursor to the final DOM3 standard. Unfortunately it // is not layout independent, so it is as bad as using keyCode if (e.keyIdentifier) { // Non-character key? if (e.keyIdentifier.substr(0, 2) !== 'U+') { return e.keyIdentifier; } var codepoint = parseInt(e.keyIdentifier.substr(2), 16); var _char = String.fromCharCode(codepoint).toUpperCase(); return 'Platform' + _char.charCodeAt(); } return 'Unidentified'; } }, { key: "_handleKeyDown", value: function _handleKeyDown(e) { var code = this._getKeyCode(e); var keysym = KeyboardUtil.getKeysym(e); var numlock = e.getModifierState('NumLock'); var capslock = e.getModifierState('CapsLock'); // getModifierState for NumLock is not supported on mac and ios and always returns false. // Set to null to indicate unknown/unsupported instead. if (browser.isMac() || browser.isIOS()) { numlock = null; } // Windows doesn't have a proper AltGr, but handles it using // fake Ctrl+Alt. However the remote end might not be Windows, // so we need to merge those in to a single AltGr event. We // detect this case by seeing the two key events directly after // each other with a very short time between them (<50ms). if (this._altGrArmed) { this._altGrArmed = false; clearTimeout(this._altGrTimeout); if (code === "AltRight" && e.timeStamp - this._altGrCtrlTime < 50) { // FIXME: We fail to detect this if either Ctrl key is // first manually pressed as Windows then no // longer sends the fake Ctrl down event. It // does however happily send real Ctrl events // even when AltGr is already down. Some // browsers detect this for us though and set the // key to "AltGraph". keysym = _keysym["default"].XK_ISO_Level3_Shift; } else { this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true, numlock, capslock); } } // We cannot handle keys we cannot track, but we also need // to deal with virtual keyboards which omit key info if (code === 'Unidentified') { if (keysym) { // If it's a virtual keyboard then it should be // sufficient to just send press and release right // after each other this._sendKeyEvent(keysym, code, true, numlock, capslock); this._sendKeyEvent(keysym, code, false, numlock, capslock); } (0, _events.stopEvent)(e); return; } // Alt behaves more like AltGraph on macOS, so shuffle the // keys around a bit to make things more sane for the remote // server. This method is used by RealVNC and TigerVNC (and // possibly others). if (browser.isMac() || browser.isIOS()) { switch (keysym) { case _keysym["default"].XK_Super_L: keysym = _keysym["default"].XK_Alt_L; break; case _keysym["default"].XK_Super_R: keysym = _keysym["default"].XK_Super_L; break; case _keysym["default"].XK_Alt_L: keysym = _keysym["default"].XK_Mode_switch; break; case _keysym["default"].XK_Alt_R: keysym = _keysym["default"].XK_ISO_Level3_Shift; break; } } // Is this key already pressed? If so, then we must use the // same keysym or we'll confuse the server if (code in this._keyDownList) { keysym = this._keyDownList[code]; } // macOS doesn't send proper key releases if a key is pressed // while meta is held down if ((browser.isMac() || browser.isIOS()) && e.metaKey && code !== 'MetaLeft' && code !== 'MetaRight') { this._sendKeyEvent(keysym, code, true, numlock, capslock); this._sendKeyEvent(keysym, code, false, numlock, capslock); (0, _events.stopEvent)(e); return; } // macOS doesn't send proper key events for modifiers, only // state change events. That gets extra confusing for CapsLock // which toggles on each press, but not on release. So pretend // it was a quick press and release of the button. if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') { this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true, numlock, capslock); this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false, numlock, capslock); (0, _events.stopEvent)(e); return; } // Windows doesn't send proper key releases for a bunch of // Japanese IM keys so we have to fake the release right away var jpBadKeys = [_keysym["default"].XK_Zenkaku_Hankaku, _keysym["default"].XK_Eisu_toggle, _keysym["default"].XK_Katakana, _keysym["default"].XK_Hiragana, _keysym["default"].XK_Romaji]; if (browser.isWindows() && jpBadKeys.includes(keysym)) { this._sendKeyEvent(keysym, code, true, numlock, capslock); this._sendKeyEvent(keysym, code, false, numlock, capslock); (0, _events.stopEvent)(e); return; } (0, _events.stopEvent)(e); // Possible start of AltGr sequence? (see above) if (code === "ControlLeft" && browser.isWindows() && !("ControlLeft" in this._keyDownList)) { this._altGrArmed = true; this._altGrTimeout = setTimeout(this._interruptAltGrSequence.bind(this), 100); this._altGrCtrlTime = e.timeStamp; return; } this._sendKeyEvent(keysym, code, true, numlock, capslock); } }, { key: "_handleKeyUp", value: function _handleKeyUp(e) { (0, _events.stopEvent)(e); var code = this._getKeyCode(e); // We can't get a release in the middle of an AltGr sequence, so // abort that detection this._interruptAltGrSequence(); // See comment in _handleKeyDown() if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') { this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true); this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false); return; } this._sendKeyEvent(this._keyDownList[code], code, false); // Windows has a rather nasty bug where it won't send key // release events for a Shift button if the other Shift is still // pressed if (browser.isWindows() && (code === 'ShiftLeft' || code === 'ShiftRight')) { if ('ShiftRight' in this._keyDownList) { this._sendKeyEvent(this._keyDownList['ShiftRight'], 'ShiftRight', false); } if ('ShiftLeft' in this._keyDownList) { this._sendKeyEvent(this._keyDownList['ShiftLeft'], 'ShiftLeft', false); } } } }, { key: "_interruptAltGrSequence", value: function _interruptAltGrSequence() { if (this._altGrArmed) { this._altGrArmed = false; clearTimeout(this._altGrTimeout); this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); } } }, { key: "_allKeysUp", value: function _allKeysUp() { Log.Debug(">> Keyboard.allKeysUp"); // Prevent control key being processed after losing focus. this._interruptAltGrSequence(); for (var code in this._keyDownList) { this._sendKeyEvent(this._keyDownList[code], code, false); } Log.Debug("<< Keyboard.allKeysUp"); } // ===== PUBLIC METHODS ===== }, { key: "grab", value: function grab() { //Log.Debug(">> Keyboard.grab"); this._target.addEventListener('keydown', this._eventHandlers.keydown); this._target.addEventListener('keyup', this._eventHandlers.keyup); // Release (key up) if window loses focus window.addEventListener('blur', this._eventHandlers.blur); //Log.Debug("<< Keyboard.grab"); } }, { key: "ungrab", value: function ungrab() { //Log.Debug(">> Keyboard.ungrab"); this._target.removeEventListener('keydown', this._eventHandlers.keydown); this._target.removeEventListener('keyup', this._eventHandlers.keyup); window.removeEventListener('blur', this._eventHandlers.blur); // Release (key up) all keys that are in a down state this._allKeysUp(); //Log.Debug(">> Keyboard.ungrab"); } }]); }();