@novnc/novnc
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An HTML5 VNC client
293 lines (266 loc) • 13.1 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var Log = _interopRequireWildcard(require("../util/logging.js"));
var _events = require("../util/events.js");
var KeyboardUtil = _interopRequireWildcard(require("./util.js"));
var _keysym = _interopRequireDefault(require("./keysym.js"));
var browser = _interopRequireWildcard(require("../util/browser.js"));
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(e) { return e ? t : r; })(e); }
function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != _typeof(e) && "function" != typeof e) return { "default": e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n["default"] = e, t && t.set(e, n), n; }
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /*
* noVNC: HTML5 VNC client
* Copyright (C) 2019 The noVNC authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
//
// Keyboard event handler
//
var Keyboard = exports["default"] = /*#__PURE__*/function () {
function Keyboard(target) {
_classCallCheck(this, Keyboard);
this._target = target || null;
this._keyDownList = {}; // List of depressed keys
// (even if they are happy)
this._altGrArmed = false; // Windows AltGr detection
// keep these here so we can refer to them later
this._eventHandlers = {
'keyup': this._handleKeyUp.bind(this),
'keydown': this._handleKeyDown.bind(this),
'blur': this._allKeysUp.bind(this)
};
// ===== EVENT HANDLERS =====
this.onkeyevent = function () {}; // Handler for key press/release
}
// ===== PRIVATE METHODS =====
return _createClass(Keyboard, [{
key: "_sendKeyEvent",
value: function _sendKeyEvent(keysym, code, down) {
var numlock = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;
var capslock = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : null;
if (down) {
this._keyDownList[code] = keysym;
} else {
// Do we really think this key is down?
if (!(code in this._keyDownList)) {
return;
}
delete this._keyDownList[code];
}
Log.Debug("onkeyevent " + (down ? "down" : "up") + ", keysym: " + keysym, ", code: " + code + ", numlock: " + numlock + ", capslock: " + capslock);
this.onkeyevent(keysym, code, down, numlock, capslock);
}
}, {
key: "_getKeyCode",
value: function _getKeyCode(e) {
var code = KeyboardUtil.getKeycode(e);
if (code !== 'Unidentified') {
return code;
}
// Unstable, but we don't have anything else to go on
if (e.keyCode) {
// 229 is used for composition events
if (e.keyCode !== 229) {
return 'Platform' + e.keyCode;
}
}
// A precursor to the final DOM3 standard. Unfortunately it
// is not layout independent, so it is as bad as using keyCode
if (e.keyIdentifier) {
// Non-character key?
if (e.keyIdentifier.substr(0, 2) !== 'U+') {
return e.keyIdentifier;
}
var codepoint = parseInt(e.keyIdentifier.substr(2), 16);
var _char = String.fromCharCode(codepoint).toUpperCase();
return 'Platform' + _char.charCodeAt();
}
return 'Unidentified';
}
}, {
key: "_handleKeyDown",
value: function _handleKeyDown(e) {
var code = this._getKeyCode(e);
var keysym = KeyboardUtil.getKeysym(e);
var numlock = e.getModifierState('NumLock');
var capslock = e.getModifierState('CapsLock');
// getModifierState for NumLock is not supported on mac and ios and always returns false.
// Set to null to indicate unknown/unsupported instead.
if (browser.isMac() || browser.isIOS()) {
numlock = null;
}
// Windows doesn't have a proper AltGr, but handles it using
// fake Ctrl+Alt. However the remote end might not be Windows,
// so we need to merge those in to a single AltGr event. We
// detect this case by seeing the two key events directly after
// each other with a very short time between them (<50ms).
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
if (code === "AltRight" && e.timeStamp - this._altGrCtrlTime < 50) {
// FIXME: We fail to detect this if either Ctrl key is
// first manually pressed as Windows then no
// longer sends the fake Ctrl down event. It
// does however happily send real Ctrl events
// even when AltGr is already down. Some
// browsers detect this for us though and set the
// key to "AltGraph".
keysym = _keysym["default"].XK_ISO_Level3_Shift;
} else {
this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true, numlock, capslock);
}
}
// We cannot handle keys we cannot track, but we also need
// to deal with virtual keyboards which omit key info
if (code === 'Unidentified') {
if (keysym) {
// If it's a virtual keyboard then it should be
// sufficient to just send press and release right
// after each other
this._sendKeyEvent(keysym, code, true, numlock, capslock);
this._sendKeyEvent(keysym, code, false, numlock, capslock);
}
(0, _events.stopEvent)(e);
return;
}
// Alt behaves more like AltGraph on macOS, so shuffle the
// keys around a bit to make things more sane for the remote
// server. This method is used by RealVNC and TigerVNC (and
// possibly others).
if (browser.isMac() || browser.isIOS()) {
switch (keysym) {
case _keysym["default"].XK_Super_L:
keysym = _keysym["default"].XK_Alt_L;
break;
case _keysym["default"].XK_Super_R:
keysym = _keysym["default"].XK_Super_L;
break;
case _keysym["default"].XK_Alt_L:
keysym = _keysym["default"].XK_Mode_switch;
break;
case _keysym["default"].XK_Alt_R:
keysym = _keysym["default"].XK_ISO_Level3_Shift;
break;
}
}
// Is this key already pressed? If so, then we must use the
// same keysym or we'll confuse the server
if (code in this._keyDownList) {
keysym = this._keyDownList[code];
}
// macOS doesn't send proper key releases if a key is pressed
// while meta is held down
if ((browser.isMac() || browser.isIOS()) && e.metaKey && code !== 'MetaLeft' && code !== 'MetaRight') {
this._sendKeyEvent(keysym, code, true, numlock, capslock);
this._sendKeyEvent(keysym, code, false, numlock, capslock);
(0, _events.stopEvent)(e);
return;
}
// macOS doesn't send proper key events for modifiers, only
// state change events. That gets extra confusing for CapsLock
// which toggles on each press, but not on release. So pretend
// it was a quick press and release of the button.
if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') {
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true, numlock, capslock);
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false, numlock, capslock);
(0, _events.stopEvent)(e);
return;
}
// Windows doesn't send proper key releases for a bunch of
// Japanese IM keys so we have to fake the release right away
var jpBadKeys = [_keysym["default"].XK_Zenkaku_Hankaku, _keysym["default"].XK_Eisu_toggle, _keysym["default"].XK_Katakana, _keysym["default"].XK_Hiragana, _keysym["default"].XK_Romaji];
if (browser.isWindows() && jpBadKeys.includes(keysym)) {
this._sendKeyEvent(keysym, code, true, numlock, capslock);
this._sendKeyEvent(keysym, code, false, numlock, capslock);
(0, _events.stopEvent)(e);
return;
}
(0, _events.stopEvent)(e);
// Possible start of AltGr sequence? (see above)
if (code === "ControlLeft" && browser.isWindows() && !("ControlLeft" in this._keyDownList)) {
this._altGrArmed = true;
this._altGrTimeout = setTimeout(this._interruptAltGrSequence.bind(this), 100);
this._altGrCtrlTime = e.timeStamp;
return;
}
this._sendKeyEvent(keysym, code, true, numlock, capslock);
}
}, {
key: "_handleKeyUp",
value: function _handleKeyUp(e) {
(0, _events.stopEvent)(e);
var code = this._getKeyCode(e);
// We can't get a release in the middle of an AltGr sequence, so
// abort that detection
this._interruptAltGrSequence();
// See comment in _handleKeyDown()
if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') {
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true);
this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false);
return;
}
this._sendKeyEvent(this._keyDownList[code], code, false);
// Windows has a rather nasty bug where it won't send key
// release events for a Shift button if the other Shift is still
// pressed
if (browser.isWindows() && (code === 'ShiftLeft' || code === 'ShiftRight')) {
if ('ShiftRight' in this._keyDownList) {
this._sendKeyEvent(this._keyDownList['ShiftRight'], 'ShiftRight', false);
}
if ('ShiftLeft' in this._keyDownList) {
this._sendKeyEvent(this._keyDownList['ShiftLeft'], 'ShiftLeft', false);
}
}
}
}, {
key: "_interruptAltGrSequence",
value: function _interruptAltGrSequence() {
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true);
}
}
}, {
key: "_allKeysUp",
value: function _allKeysUp() {
Log.Debug(">> Keyboard.allKeysUp");
// Prevent control key being processed after losing focus.
this._interruptAltGrSequence();
for (var code in this._keyDownList) {
this._sendKeyEvent(this._keyDownList[code], code, false);
}
Log.Debug("<< Keyboard.allKeysUp");
}
// ===== PUBLIC METHODS =====
}, {
key: "grab",
value: function grab() {
//Log.Debug(">> Keyboard.grab");
this._target.addEventListener('keydown', this._eventHandlers.keydown);
this._target.addEventListener('keyup', this._eventHandlers.keyup);
// Release (key up) if window loses focus
window.addEventListener('blur', this._eventHandlers.blur);
//Log.Debug("<< Keyboard.grab");
}
}, {
key: "ungrab",
value: function ungrab() {
//Log.Debug(">> Keyboard.ungrab");
this._target.removeEventListener('keydown', this._eventHandlers.keydown);
this._target.removeEventListener('keyup', this._eventHandlers.keyup);
window.removeEventListener('blur', this._eventHandlers.blur);
// Release (key up) all keys that are in a down state
this._allKeysUp();
//Log.Debug(">> Keyboard.ungrab");
}
}]);
}();