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@notdutzi/react-mosaic-component

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/// <reference types="react" /> import { Spec } from 'immutability-helper'; /** * Valid node types * @see React.Key */ export declare type MosaicKey = string | number; /** * Base type for the Mosaic binary tree */ export declare type MosaicNode<T extends MosaicKey> = MosaicParent<T> | T; /** * Row means each window is side-by-side */ export declare type MosaicDirection = 'row' | 'column'; export interface MosaicParent<T extends MosaicKey> { direction: MosaicDirection; first: MosaicNode<T>; second: MosaicNode<T>; splitPercentage?: number; } export declare type MosaicBranch = 'first' | 'second'; export declare type MosaicPath = MosaicBranch[]; /** * Used by many utility methods to update the tree. * spec will be passed to https://github.com/kolodny/immutability-helper */ export declare type MosaicUpdateSpec<T extends MosaicKey> = Spec<MosaicNode<T>>; export interface MosaicUpdate<T extends MosaicKey> { path: MosaicPath; spec: MosaicUpdateSpec<T>; } /** * Mosaic needs a way to resolve `MosaicKey` into react elements for display. * This provides a way to render them. */ export declare type TileRenderer<T extends MosaicKey> = (t: T, path: MosaicBranch[]) => JSX.Element; /** * Function that provides a new node to put into the tree */ export declare type CreateNode<T extends MosaicKey> = (...args: any[]) => Promise<MosaicNode<T>> | MosaicNode<T>; /** * Used by `react-dnd` * @type {{WINDOW: string}} */ export declare const MosaicDragType: { WINDOW: string; }; export interface EnabledResizeOptions { minimumPaneSizePercentage?: number; allowMinimizedPanes?: boolean; } export declare type ResizeOptions = 'DISABLED' | EnabledResizeOptions;