@nolanrigo/cloudformation
Version:
TypeScript-based imperative way to define AWS CloudFormation templates
41 lines (40 loc) • 1.63 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var resource_1 = require("../../resource");
var Destination = /** @class */ (function () {
function Destination(properties) {
Object.assign(this, properties);
}
return Destination;
}());
exports.Destination = Destination;
var PlayerLatencyPolicy = /** @class */ (function () {
function PlayerLatencyPolicy(properties) {
Object.assign(this, properties);
}
return PlayerLatencyPolicy;
}());
exports.PlayerLatencyPolicy = PlayerLatencyPolicy;
var Inner_GameSessionQueue = /** @class */ (function (_super) {
__extends(Inner_GameSessionQueue, _super);
function Inner_GameSessionQueue(properties) {
return _super.call(this, "AWS::GameLift::GameSessionQueue", properties) || this;
}
Inner_GameSessionQueue.Destination = Destination;
Inner_GameSessionQueue.PlayerLatencyPolicy = PlayerLatencyPolicy;
return Inner_GameSessionQueue;
}(resource_1.ResourceBase));
exports.default = Inner_GameSessionQueue;