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@nodots-llc/backgammon-ai

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AI and integration for nodots-backgammon using gnubg as a backend engine.

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import { BackgammonChecker } from './checker'; import { BackgammonBar, BackgammonOff, BackgammonPoints, BackgammonCheckerContainer, BackgammonPoint } from './checkercontainer'; import { BackgammonDieValue } from './dice'; import { BackgammonColor, BackgammonGame, BackgammonMoveDirection } from './game'; import { BackgammonCheckerContainerImport } from './import'; import { BackgammonMoveSkeleton } from './move'; import { BackgammonPlayer } from './player'; export interface BackgammonBoard { id: string; BackgammonPoints: BackgammonPoints; bar: { clockwise: BackgammonBar; counterclockwise: BackgammonBar; }; off: { clockwise: BackgammonOff; counterclockwise: BackgammonOff; }; } export type Quadrant = [ BackgammonPoint, BackgammonPoint, BackgammonPoint, BackgammonPoint, BackgammonPoint, BackgammonPoint ]; export interface HomeBoard { BackgammonPoints: Quadrant; } export interface BoardClass { id: string; BackgammonPoints: BackgammonPoints; bar: { clockwise: BackgammonBar; counterclockwise: BackgammonBar; }; off: { clockwise: BackgammonOff; counterclockwise: BackgammonOff; }; initialize: (boardImport?: BackgammonCheckerContainerImport[]) => BackgammonBoard; moveChecker: (board: BackgammonBoard, origin: BackgammonPoint | BackgammonBar, destination: BackgammonPoint | BackgammonOff, direction: BackgammonMoveDirection) => BackgammonBoard; getCheckers: (board: BackgammonBoard) => BackgammonChecker[]; getCheckersForColor: (board: BackgammonBoard, color: BackgammonColor) => BackgammonChecker[]; getBackgammonPoints: (board: BackgammonBoard) => BackgammonPoint[]; getBars: (board: BackgammonBoard) => BackgammonBar[]; getOffs: (board: BackgammonBoard) => BackgammonOff[]; getCheckercontainers: (board: BackgammonBoard) => BackgammonCheckerContainer[]; getCheckercontainer: (board: BackgammonBoard, id: string) => BackgammonCheckerContainer; getPossibleMoves: (board: BackgammonBoard, player: BackgammonPlayer, dieValue: BackgammonDieValue) => BackgammonMoveSkeleton[]; getPipCounts: (game: BackgammonGame) => { black: number; white: number; }; buildBoard: (boardImport: BackgammonCheckerContainerImport[]) => BackgammonBoard; generateRandomBoard: () => BackgammonBoard; getAsciiBoard: (board: BackgammonBoard) => string; displayAsciiBoard: (board: BackgammonBoard | undefined) => void; } //# sourceMappingURL=board.d.ts.map