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@nodots-llc/backgammon-ai

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AI and integration for nodots-backgammon using gnubg as a backend engine.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.getBestMoveFromGnubg = getBestMoveFromGnubg; const axios_1 = __importDefault(require("axios")); /** * Calls the GNUBG FastAPI server to get the best move for a given position. * @param position - The board position (e.g., XGID string) * @returns The raw output from GNUBG as a string */ function getBestMoveFromGnubg(position) { return __awaiter(this, void 0, void 0, function* () { var _a, _b; try { const response = yield axios_1.default.post('http://localhost:8000/best-move', { position }); return response.data.output; } catch (error) { // You may want to handle errors more gracefully in production throw new Error(((_b = (_a = error.response) === null || _a === void 0 ? void 0 : _a.data) === null || _b === void 0 ? void 0 : _b.detail) || error.message || 'Unknown error from GNUBG API'); } }); }