@nodert-win11/windows.perception.people
Version:
Use the Windows.Perception.People UWP API directly from Node.js
122 lines (95 loc) • 2.32 kB
TypeScript
declare module "windows.perception.people" {
export class SpatialRay {
origin: Vector3;
direction: Vector3;
constructor();
}
export class Vector3 {
x: Number;
y: Number;
z: Number;
constructor();
}
export class HandMeshVertex {
position: Vector3;
normal: Vector3;
constructor();
}
export class JointPose {
orientation: Quaternion;
position: Vector3;
radius: Number;
accuracy: JointPoseAccuracy;
constructor();
}
export enum HandJointKind {
palm,
wrist,
thumbMetacarpal,
thumbProximal,
thumbDistal,
thumbTip,
indexMetacarpal,
indexProximal,
indexIntermediate,
indexDistal,
indexTip,
middleMetacarpal,
middleProximal,
middleIntermediate,
middleDistal,
middleTip,
ringMetacarpal,
ringProximal,
ringIntermediate,
ringDistal,
ringTip,
littleMetacarpal,
littleProximal,
littleIntermediate,
littleDistal,
littleTip,
}
export enum JointPoseAccuracy {
high,
approximate,
}
export class EyesPose {
gaze: SpatialRay;
isCalibrationValid: Boolean;
updateTimestamp: Object;
constructor();
static requestAccessAsync(callback: (error: Error, result: Number) => void): void ;
static isSupported(): Boolean;
}
export class HandMeshObserver {
modelId: Number;
neutralPose: HandPose;
neutralPoseVersion: Number;
source: Object;
triangleIndexCount: Number;
vertexCount: Number;
constructor();
getTriangleIndices();
getVertexStateForPose(handPose: HandPose): HandMeshVertexState;
}
export class HandMeshVertexState {
coordinateSystem: Object;
updateTimestamp: Object;
constructor();
getVertices();
}
export class HandPose {
constructor();
tryGetJoint(coordinateSystem: Object, joint: HandJointKind, jointPose: JointPose): Boolean;
tryGetJoints();
getRelativeJoint(joint: HandJointKind, referenceJoint: HandJointKind): JointPose;
getRelativeJoints();
}
export class HeadPose {
forwardDirection: Vector3;
position: Vector3;
upDirection: Vector3;
constructor();
}
}