@nodert-win11/windows.gaming.ui
Version:
Use the Windows.Gaming.UI UWP API directly from Node.js
103 lines (73 loc) • 2.94 kB
TypeScript
declare module "windows.gaming.ui" {
export class GameChatOverlayContract {
constructor();
}
export class GamingUIProviderContract {
constructor();
}
export enum GameChatMessageOrigin {
voice,
text,
}
export enum GameChatOverlayPosition {
bottomCenter,
bottomLeft,
bottomRight,
middleRight,
middleLeft,
topCenter,
topLeft,
topRight,
}
export class GameBar {
static isInputRedirected: Boolean;
static visible: Boolean;
constructor();
addListener(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ;
removeListener(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ;
on(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ;
off(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ;
addListener(type: "VisibilityChanged", listener: (ev: Event) => void): void ;
removeListener(type: "VisibilityChanged", listener: (ev: Event) => void): void ;
on(type: "VisibilityChanged", listener: (ev: Event) => void): void ;
off(type: "VisibilityChanged", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class GameChatMessageReceivedEventArgs {
appDisplayName: String;
appId: String;
message: String;
origin: GameChatMessageOrigin;
senderName: String;
constructor();
}
export class GameChatOverlay {
desiredPosition: GameChatOverlayPosition;
constructor();
static getDefault(): GameChatOverlay;
addMessage(sender: String, message: String, origin: GameChatMessageOrigin): void;
}
export class GameChatOverlayMessageSource {
constructor();
setDelayBeforeClosingAfterMessageReceived(value: Number): void;
addListener(type: "MessageReceived", listener: (ev: Event) => void): void ;
removeListener(type: "MessageReceived", listener: (ev: Event) => void): void ;
on(type: "MessageReceived", listener: (ev: Event) => void): void ;
off(type: "MessageReceived", listener: (ev: Event) => void): void ;
addListener(type: string, listener: (ev: Event) => void): void ;
removeListener(type: string, listener: (ev: Event) => void): void ;
on(type: string, listener: (ev: Event) => void): void ;
off(type: string, listener: (ev: Event) => void): void ;
}
export class GameUIProviderActivatedEventArgs {
kind: Number;
previousExecutionState: Number;
splashScreen: Object;
gameUIArgs: Object;
constructor();
reportCompleted(results: Object): void;
}
}