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@nodert-win11/windows.gaming.ui

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Use the Windows.Gaming.UI UWP API directly from Node.js

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declare module "windows.gaming.ui" { export class GameChatOverlayContract { constructor(); } export class GamingUIProviderContract { constructor(); } export enum GameChatMessageOrigin { voice, text, } export enum GameChatOverlayPosition { bottomCenter, bottomLeft, bottomRight, middleRight, middleLeft, topCenter, topLeft, topRight, } export class GameBar { static isInputRedirected: Boolean; static visible: Boolean; constructor(); addListener(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; removeListener(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; on(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; off(type: "IsInputRedirectedChanged", listener: (ev: Event) => void): void ; addListener(type: "VisibilityChanged", listener: (ev: Event) => void): void ; removeListener(type: "VisibilityChanged", listener: (ev: Event) => void): void ; on(type: "VisibilityChanged", listener: (ev: Event) => void): void ; off(type: "VisibilityChanged", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class GameChatMessageReceivedEventArgs { appDisplayName: String; appId: String; message: String; origin: GameChatMessageOrigin; senderName: String; constructor(); } export class GameChatOverlay { desiredPosition: GameChatOverlayPosition; constructor(); static getDefault(): GameChatOverlay; addMessage(sender: String, message: String, origin: GameChatMessageOrigin): void; } export class GameChatOverlayMessageSource { constructor(); setDelayBeforeClosingAfterMessageReceived(value: Number): void; addListener(type: "MessageReceived", listener: (ev: Event) => void): void ; removeListener(type: "MessageReceived", listener: (ev: Event) => void): void ; on(type: "MessageReceived", listener: (ev: Event) => void): void ; off(type: "MessageReceived", listener: (ev: Event) => void): void ; addListener(type: string, listener: (ev: Event) => void): void ; removeListener(type: string, listener: (ev: Event) => void): void ; on(type: string, listener: (ev: Event) => void): void ; off(type: string, listener: (ev: Event) => void): void ; } export class GameUIProviderActivatedEventArgs { kind: Number; previousExecutionState: Number; splashScreen: Object; gameUIArgs: Object; constructor(); reportCompleted(results: Object): void; } }